[Guide] .Hod Position Data Explained

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Post by Guest on Sun Oct 30, 2011 2:17 pm

[Guide] .Hod Position Data Explained  Snap2011


Red: Endpoints (look for 3F) I forgot to highlight one in the pic. If you can see it, you're halfway there.
Black: Connecting data- useless... might be the key to adding parts to the .hod but for now ignore it
GREEN: POSITION DATA - Can be swapped with position data from ANY other part. It won't ALWAYS move a part EXACTLY where you want because of the part(s) it is connected to. Used correctly it will allow you to create new attack poses, move weapon firing points and objects, and much more .
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Post by Sankarea on Sun Oct 30, 2011 11:56 pm

thanks for explaining,damocles.you are so great Dude! Good Job!

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Post by CometStrife on Mon Oct 31, 2011 2:52 am

Any admins out there? I recommend making this thread sticky.

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Post by Guest on Mon Oct 31, 2011 4:30 am

indeed this helps me alot on my quest on modding, thanks :D
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Post by Guest on Mon Oct 31, 2011 7:00 pm

for weapon point positioning...^^ (customization of weap[onpoints and outputs)
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