UKWXP Mod Manager (Update #6)

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 14, 2012 2:54 am

u 32 bit or 64 bit i never tested it yet but im 64 bit
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Re: UKWXP Mod Manager (Update #6)

Post by CometStrife on Thu Jun 14, 2012 5:12 am

btw, are you zaRai?

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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Thu Jun 14, 2012 6:06 am

I'm using 64bit windows 7.
did you put it in the same folder as the windomxp game folder?

it will not work unless its in that folder!
if you didn't put it there it will automatically quit the program on run

uses .net framework 4.0
you might have to download that.
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 14, 2012 9:01 am

My win7 is 32
I will it and WindomXP.exe put together
I have used the.net framework 4.0, but it can't work normally.
I think I should plan to upgrade to win7 64....... solidice
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Re: UKWXP Mod Manager (Update #6)

Post by Sankarea on Thu Jun 14, 2012 10:22 am

Zeranto I wrote:btw, are you zaRai?
he is not sayuri-chan>.<

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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Thu Jun 14, 2012 10:27 am

should work on 32bit systems just tested on Windows XP
so try xp compatibility mode if that doesn't help then i don't know what to
do
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 14, 2012 12:50 pm

I started it up and it wiped everything I had in my UKWXP, from my pilots to my mechs and maps, wtf mate ?
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Thu Jun 14, 2012 1:19 pm

are you looking in the right folders because it shouldn't wipe anything in the game folder but it does create a mods and backup folder

you probably looked in the mods folder

but i did find a bug that when you first switch it to extend mode for the first time it does delete the robo folder

best fix is to
close the program
create the robo folder in the game folder put
a text file and have the first line be this
Extend

then save it under the name UKWXPMM


i will fix that problem right away (something i forgot to test)

updated and fixed the problem
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 14, 2012 1:48 pm

ill try see if that works it deletes my stuff and i get an error......
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Re: UKWXP Mod Manager (Update #6)

Post by CometStrife on Fri Jun 15, 2012 3:25 am

i like the new updates. does not clash with my antivirus anymore lol, that was the thing i noticed first.

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Fri Jun 15, 2012 5:12 am

do you get an error Zeranto when u switch to extended?
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Re: UKWXP Mod Manager (Update #6)

Post by CometStrife on Fri Jun 15, 2012 5:58 am

I don' use extensions, so i'm not sure. I stick with the original 24

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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Fri Jun 15, 2012 7:01 am

the last error is caused by a missing text file i forgot to have create at the beginning(the one that i fixed)

I use txt files to save most the data so don't delete any text with the name
UKWXPMM especially in the game robo folder

Oh Crap! New Update will be out later today (this is different error)

I will fix those extend mode problems

just understand the extend mode was a lot of work to add. so some
situations i would forget to test for.


"the anti virus stuff i did nothing about it. it fixed itself"

@RedDude and Anyone hoping for the extend mode
I am going to release another update but it will have the extend mode disabled until
I get it working properly. Sorry
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Fri Jun 15, 2012 2:43 pm

k thanks for your hard work mugen
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Fri Jun 15, 2012 3:43 pm

I can get the extender to work but it would mean dividing the program into 2 version
the problem was using both together so thats what i am going to do
and switching modes
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Fri Jun 15, 2012 3:52 pm

sounds good to me lol
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Fri Jun 15, 2012 4:45 pm

updated
should now have extend version in separate download link

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Fri Jun 15, 2012 4:56 pm

thank u for your efforts to improve
u are great!
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Re: UKWXP Mod Manager (Update #6)

Post by Minty Kitty on Fri Jun 15, 2012 6:51 pm

Extender Crashes for me as soon as i open it ._.

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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Fri Jun 15, 2012 7:45 pm

did you forget to set the windom xp version (doesn't effect launch) but will effect later in game when you go into the mech select

did you copy all the files that came with the extender especially the Option_Br.ini
file
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Fri Jun 15, 2012 7:56 pm

going to test now
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Re: UKWXP Mod Manager (Update #6)

Post by Minty Kitty on Fri Jun 15, 2012 9:10 pm

I mean...I cant even launch the Extender Version..

I dled the Version with the Extender (Since u put up 2 links, i dled the Extender version)

And i Extracted to my GAME Folder...Extracted the Extender Folder to my Game Folder, Copied all the files in the Extender Folder to the Root of the GAME Folder (GAME), and i tried launching the Manager...the window pops open for 1/4 of a second then crashes...no error messages...

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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Fri Jun 15, 2012 9:45 pm

the extender and all its config file needs to be put in the the game folder
and the mod manager needs to be outside the game folder.

game folder has be name Game unless it won't work (case sensitive)

if you still having problems i will post a picture of my setup tomorrow
actually i will do that anyway in the tutorials section tomorrow

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Fri Jun 15, 2012 11:17 pm

i actually wont be able to test for awhile need to finsih this after effects project fast lol
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Re: UKWXP Mod Manager (Update #6)

Post by CometStrife on Fri Jun 15, 2012 11:45 pm

You might want to create an icon for it, and add your name to the manager, to prevent leechers and give it a personal touch

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