UKWXP Mod Manager (Update #6)

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Sat Jun 16, 2012 1:31 am

Zeranto I wrote:You might want to create an icon for it, and add your name to the manager, to prevent leechers and give it a personal touch
dont you hate when people try to steal other peoples work and call it their own...
i see it so much
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Sat Jun 16, 2012 2:07 am

I kinda personalized a little about part in the manager (at the top)

tried to do my own icon didn't like the results
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Sat Jun 16, 2012 4:33 am

put your name in a fancy font lol
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Sat Jun 16, 2012 6:42 am

not going to bother and there might be no updates for awhile working on a complete redesign change in some parts. improvements where other parts lack.

i might give preview of some of the changes
I decided to do official and test builds.

the test builds should help with error fixing so next time i don't have something that doesn't work properly
and have to fix constantly


I'm going to one final update to the last release (just some small fixes)

then start releases of UKWXP Mod Manager 2.0
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Sat Jun 16, 2012 10:09 pm

sounds good to me
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Re: UKWXP Mod Manager (Update #6)

Post by CometStrife on Sat Jun 16, 2012 10:28 pm

Good luck on it. I certainly hope this works out well.

Btw late, but regarding the .ani breakdown tool, its a commonly used tool created by 3dg, for .ani modders. A link for it can be found in my .ani tutorial inthe help section.

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Mon Jun 18, 2012 5:39 pm

should this be stickied?
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Mon Jun 18, 2012 5:48 pm

maybe it should but i'm going to put my mod manager 2 in this thread unless i should start a new one just for that

I will still keep the old one up even when i release mod manager 2

mod manager 2 should deal with some of the strictness that was in mod manager 1 example: is you could place it anywhere you like in your computer just have to tell where you game folder is

"haven't started on the code yet but i have the designer stuff half way done"
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Tue Jun 19, 2012 12:00 am

yeah i guess wait for 2 cuz this is going to be useful
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Tue Jun 19, 2012 10:19 am

This is nice... inspires me to make something related though using cmd hehe.
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Tue Jun 19, 2012 3:08 pm

command prompt?
you can do that or
like Microsoft c++ or something lol
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Tue Jun 19, 2012 5:25 pm

i originally planned on doing Mod Manager 2 in Visual C++ but i was confused how to code C++ with the designer so I am going with Visual C#

i prefer to code in visual studio languages makes easier to create program layouts.

I am not starting 2 probably until end of june (need a week to take a brake)

I am also considering doing a google code page for 2
so you can put errors,enhancement and see changes.

@Setsuna
just realized you were Reddude
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Re: UKWXP Mod Manager (Update #6)

Post by Pain(God) on Tue Jun 19, 2012 10:43 pm

Great ... i want to know more about it.... drug

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Wed Jun 20, 2012 1:24 am

yes i was reddude but then my level changed and said setsuna so i changed my name now its innovator so it still matches lol

and coding is hard work u should take a break
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 12:57 am

Why is everyone going YOHOHOHO ? =.=
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 1:05 am

Everyone!! noooo who!!! Hmm? I'm gonna sue him!!! Especially SETSUNA!!!! A.K.A REDDUDE (ELMO) yellow!

Just you WAIT!!!! Hehehe

YOHOHOHO!!!! MUAHAHAHAHAHA
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 3:21 am

i just saw brook doing it all the time so i mimicked him by putting it in my sig
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 4:28 am

Now we are brother's lol... btw brook where's your brother?
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 4:31 am

i have a twin brother legitly he doesnt like gundam though
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 4:37 am

I have a brother who like this

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 5:32 am

my brother is more of a musician
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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 8:29 am

ZeroGraphix wrote:Now we are brother's lol... btw brook where's your brother?

My little brother Kaito will be back tomorrow from Gundam Graveyard I\'m Hot!. Don't worry because he is Coordinator *Speechless* , that's why he survive Time for a break .

DIE ELMO!!!!! Dead..

YOHOHOHO!!!! MUAHAHAHAHAHA
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Thu Jun 21, 2012 1:22 pm

About this thread being stickied I think adding it to newbie thread created by C.E 71 pilot is enough

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Re: UKWXP Mod Manager (Update #6)

Post by Guest on Thu Jun 21, 2012 2:11 pm

well 2.0 could be stickied then lol
nah i was just wondering if someone should stickie it becuase it (when you perfect it) is going to be something incredibly useful
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Re: UKWXP Mod Manager (Update #6)

Post by InfinitasImpetum on Thu Jun 21, 2012 2:24 pm

the problem with one is i think its to strict

but 2 will be loaded with customization of where you want things and more

as in you can put it anywhere.


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