[Tutorial] Simple .ANI Tutorial

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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Tue Feb 28, 2012 8:03 am

confusing
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Re: [Tutorial] Simple .ANI Tutorial

Post by Sankarea on Tue Feb 28, 2012 8:21 am

half known-.-

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Re: [Tutorial] Simple .ANI Tutorial

Post by CometStrife on Sun Apr 01, 2012 7:32 am

Natsuharu wrote:Tip:

The f on Move means forward. If the Move doesn't have f and the string isn't specific regarding moving forward. Your character will move right, e.g. Move(0,STOP,0.50); But if Move(0,STOP,0.50f); your character will move forward with no right perpendicular or misalignment (e.g. diagonal). The proof to this idea is to use CamEffect=2; You will see the difference of moving right and moving towards your opponent.

To grab an enemy.

CatchLastChara(WP,Angle Y,Reach);

WP is for weapon point. That is where the character will be stuck.
Angle Y is the vertical angle, best to leave it 0
Reach is the enemy's position from where your WP is. Use values 100 to 200.

CatchLastChara(0,0,0); at the end of overall ScriptIndex to release enemy. If not applied, the enemy will be stuck on your weaponpoint until it dies.

Right. Thanks for the tip. i'll update it the next time i'm free :), along with a few other things

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Re: [Tutorial] Simple .ANI Tutorial

Post by CometStrife on Fri Apr 06, 2012 7:50 am

Added:
Expanding .ANI Code Block

Edited:
Laser Sword Lengths
Editing Speed/Movements
Advanced .ANI Commands
Credits:

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Re: [Tutorial] Simple .ANI Tutorial

Post by Sankarea on Fri Apr 06, 2012 7:55 am

thanks for updating your tutorials,it will help me a lot

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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Sun Apr 29, 2012 11:14 pm

Hi noobie here, just wana ask from experts if is there a way to put up mor than four loadxfiles? And it has been know tha for m_cirlce 4 and magic are using runproc2(,62,,,,,,, so on and wing using runproc2(,58,, blabla, uhmm are the commands for magic2 and burner_ and burner3 yave been found? I was thinking that there are unused textures out there might be usable..so we can leave m_circle4 for sf and magic for destiny uhmm just a sugestiong though.
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Sun Apr 29, 2012 11:17 pm

Btw i found the values for those lacking values for textures so i found out tha its possible we could use then like those said textures. I wish you could help me;(
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Sun Apr 29, 2012 11:35 pm

For burner

RunProc2(0,62,WP,0,2,size,size,..........

For magic circle.

RunProc2(0,62,27,0,0,0,250,1,0,0,0,0);

RunProc2(0,62,27,0,90,0,250,1,0,0,0,0);

The 90 is how long the circle stays.

The other magic stuff on texture folder are not applicable because those are just dummy files.

While some are only applicable through RunProc2(0,24 or 25.

Though if you remember... the width is RunProc2(0,24,WP,ENERGY,WIDTH

width can be set as negative value so it can be a flat image. :)

For the LoadXfiles.

LoadXFile(0,wing.x,1);
LoadXFile(1,wing2.x,1);
LoadXFile(2,wing3.x,1);
LoadXFile(3,wing4.x,1);
LoadXFile(4,wing5.x,1);
LoadXFile(5,wing6.x,1);
LoadXFile(6,wing7.x,1);
LoadXFile(7,wing8.x,1);

Script.spt of course :)
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Apr 30, 2012 12:18 am

Only for runproc2(0,24,,? ;( i gues i'll have to take the alterntive. Too bad not a 3d expert.;( anyway tnx for the info.. ^^
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Re: [Tutorial] Simple .ANI Tutorial

Post by Pain(God) on Mon Apr 30, 2012 2:35 am

Natsuharu wrote:For burner

RunProc2(0,62,WP,0,2,size,size,..........

For magic circle.

RunProc2(0,62,27,0,0,0,250,1,0,0,0,0);

RunProc2(0,62,27,0,90,0,250,1,0,0,0,0);

The 90 is how long the circle stays.

The other magic stuff on texture folder are not applicable because those are just dummy files.

While some are only applicable through RunProc2(0,24 or 25.

Though if you remember... the width is RunProc2(0,24,WP,ENERGY,WIDTH

width can be set as negative value so it can be a flat image. :)

For the LoadXfiles.

LoadXFile(0,wing.x,1);
LoadXFile(1,wing2.x,1);
LoadXFile(2,wing3.x,1);
LoadXFile(3,wing4.x,1);
LoadXFile(4,wing5.x,1);
LoadXFile(5,wing6.x,1);
LoadXFile(6,wing7.x,1);
LoadXFile(7,wing8.x,1);

Script.spt of course :)




Natsuharu,

Can you give detail in script regarding weapon ... Example Ani Forbidden Gundam mechine gun in hand and DeathScyth Gundam.... How i can change the mechine gun weapon to head........ ,,????
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Apr 30, 2012 3:02 am

black ..

you say For burner

RunProc2(0,62,WP,0,2,size,size,..........
is for burners... do he y come out as like BURNER(0); or like 3dgundam 3D burners??
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Apr 30, 2012 3:18 am

bam77 wrote:black ..

you say For burner

RunProc2(0,62,WP,0,2,size,size,..........
is for burners... do he y come out as like BURNER(0); or like 3dgundam 3D burners??

Well kinda yet no. the burner is the sudden flash that the mech does before going to folder 22 09 10 11 and 12.

For the burners you can assign original locations via spt.

BURNERSET(0,Output01.x,0);
BURNERSET(1,Output02.x,0);
BURNERSET(2,Output03.x,0);
BURNERSET(3,Output04.x,0);
BURNERSET(4,Output05.x,0);
BURNERSET(5,Output06.x,0);
BURNERSET(6,Output07.x,0);
BURNERSET(7,Output08.x,0);
BURNERSET(8,Output09.x,0);

To

BURNERSET(0,weapon_point2.x,0);
BURNERSET(1,head.x.x,0);
BURNERSET(2,hand.x,0);
BURNERSET(3,Output04.x,0);
BURNERSET(4,Output05.x,0);
BURNERSET(5,Output06.x,0);
BURNERSET(6,Output07.x,0);
BURNERSET(7,Output08.x,0);
BURNERSET(8,Output09.x,0);

And add additional burnerset

BURNERSET(20,body.x,0);

Corresponds to BURNER(20); in script.ani.

You can also move the outputs if you know which parts make them move. Kinda hard to explain though. But the data that controls the distance of the weapon point on the body is the lines before the .x file on the hod. the 2nd line before is the height the 3 one is the twist or angle. The starting is the base.


Pain(GOD) wrote:


Natsuharu,

Can you give detail in script regarding weapon ... Example Ani Forbidden Gundam mechine gun in hand and DeathScyth Gundam.... How i can change the mechine gun weapon to head........ ,,????

Just create a weapon point in head.x then fix the LockBodyDownTarget and ShotTurnAng for accuracy.
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Re: [Tutorial] Simple .ANI Tutorial

Post by Sankarea on Mon Apr 30, 2012 6:37 am

i remembered all,make new script now^^,thanks nat

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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Apr 30, 2012 10:48 am

Is it possible to lock other part of the mech like the w.x of kd07 towards the enemy? Like the lockarm ?
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Apr 30, 2012 11:00 am

Yeah, though requires you to make it a separate hod so it won't attach to the other wings then move it using the data. I can't tell is which right now 'cause I haven't tried it myself using w.x though I tried it using sword3.x
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Apr 30, 2012 11:47 am

Im planning to use it on akatsuki shiranui(customized with waist canons like oowashi)kd 07, guardash attack only waist cannon will move aim and fire( like first apearance of SF went up againt destiny whrn they clashed , kira used it while on guard.. Uhm not surr if it was already destiny or still impulse.^^....
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Jun 25, 2012 10:26 pm

Can anyone offer any know how on Fannel attacks and how the codes work for them?
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Mon Jul 09, 2012 9:01 pm

lets ask black then
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Sun Aug 12, 2012 11:19 pm

can you teach me on how to use Microsoft Applocale?pls i need your help
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Re: [Tutorial] Simple .ANI Tutorial

Post by CometStrife on Tue Aug 14, 2012 6:22 am

http://www.emreakkas.com/windows-tips/how-to-install-applocale-on-windows-7
How to install apploc

http://www.shrinemaiden.org/forum/index.php?topic=4138.0
The language may not be understandable. It is in German I think.
Follow Step 3 onwards after opening Apploc.


Like I have said. Google is your best friend.

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Re: [Tutorial] Simple .ANI Tutorial

Post by InfinitasImpetum on Fri Aug 17, 2012 7:39 am

@Zeranto
i am sorry to say this but microsoft has taken applocale down off their site so your link is basically Dead
Pleasee


but don't worry found a copy on internet and uploaded to mediafire

Applocale:
http://www.mediafire.com/?9zjww1h495vefr7



Last edited by MugenAttack on Fri Aug 17, 2012 7:57 am; edited 1 time in total

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Re: [Tutorial] Simple .ANI Tutorial

Post by vansnote on Fri Aug 17, 2012 7:53 am

install with revo uninstaller..it work..

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Re: [Tutorial] Simple .ANI Tutorial

Post by InfinitasImpetum on Fri Aug 17, 2012 7:59 am

i was needing applocale for a different game not ukwxp thats how i found this out
and i need it when running it.

installing i can do fine without any special programs.

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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Fri Sep 14, 2012 7:01 pm

Next, the 100 in yellow represents the amount of points to be deducted from your energy gauge like the one here -->
[/quote]

where is the picture please edit


Last edited by editor on Thu Dec 06, 2012 11:16 pm; edited 1 time in total
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Re: [Tutorial] Simple .ANI Tutorial

Post by Guest on Sun Sep 16, 2012 4:36 am

a little confusing for me
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Re: [Tutorial] Simple .ANI Tutorial

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