Project UKWinz DEV Thread

Post new topic   Reply to topic

Page 5 of 5 Previous  1, 2, 3, 4, 5

View previous topic View next topic Go down

Re: Project UKWinz DEV Thread

Post by 00f on Sat Feb 07, 2015 10:24 am

InfinitasImpetum wrote:focus is the main problem.  i get distracted easily.  well,  i think i can get around it but i would have to stick to a on and off method of working. did that before and it got me through. also pushing myself.


well, i started a project with helly and it was going well until it hit road bumps. i think it was on helly's end he was doing mulitple projects at once. plus his motivation was less than yours or it was a but of my problem too. we ended coming back to it again and i got little farther.  

i think the key is to work on it in a on and off fashion.  might not be practical but it works best for me. also I push myself to get something done a day even if its small like a few lines of code.
instead of the chore method did you think about ...motivation? lol image what the game would be like and and it would feel to play it and let your surrounding play it as well, saying: i did this!  ...doesn't that drive you a little bit?

as i said, you need to solve this, just letting you know i'm with you on this

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Sat Feb 07, 2015 10:29 am

i have decided to attempt the engine. starting with the tools needed to create stuff for the engine.

if i don't progress anywhere within 1-2 months then project will continue in unity. i will put up with how unity works with sprite handling.


i can imagine how the game would play to the point that find possible issues that others might have.  thats how i figured out the boost button wouldn't be needed.
its thinking about what it would take to get there, that really weighs you down.

honestly, i wish we could do 3d but thats not an option do to no modelers that are reliable. then unity wouldn't be an issue. *sigh*

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Sat Feb 07, 2015 11:47 am

InfinitasImpetum wrote:i have decided to attempt the engine. starting with the tools needed to create stuff for the engine.

if i don't progress anywhere within 1-2 months then project will continue in unity. i will put up with how unity works with sprite handling.


i can imagine how the game would play to the point that find possible issues that others might have.  thats how i figured out the boost button wouldn't be needed.
its thinking about what it would take to get there, that really weighs you down.

honestly, i wish we could do 3d but thats not an option do to no modelers that are reliable. then unity wouldn't be an issue. *sigh*
hmmm...sorry i guess? lol

2d has an appeal and an audience you know, a nice sprite game will always be applauded... also these 2d games age better

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Sat Feb 07, 2015 11:51 am

feeling much better.

i get too focused into things thats my problem to the point i too much and lose the will to continue. XD




__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Sat Feb 07, 2015 12:03 pm

InfinitasImpetum wrote:feeling much better.

i get too focused into things thats my problem to the point i too much and lose the will to continue. XD



im gonna be very honest here, if i had a coder half less skilled as you but with motivation to see this project through i wouldn't be worried, he would eventually take his time and overcome the difficulties one way or another, but you on the other hand might have superior skills and knowledge, you're mentally fragile, or should i say, prompt to stop, so i am worried...too unstable, you need to chill or something.

well, i'm glad you're feeling better though...that's a good step forward XD

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Sat Feb 07, 2015 3:44 pm

i know another coder that could be alternative incase i fail.  

if you want to know:
Maxilos is studying game coding, he might be able to help but don't expect android.


__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Sat Feb 07, 2015 4:09 pm

InfinitasImpetum wrote:i know another coder that could be alternative incase i fail.  

if you want to know:
Maxilos is studying game coding, he might be able to help but don't expect android.

screw android, first, if we can actually make the game for win id be more than happy

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Sat Feb 07, 2015 7:24 pm

LOL, i couldn't port the engine anyway even if i had it done. sfml has no android support yet. its going to have support soon but its currently in dev.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Wed Feb 11, 2015 12:46 pm

should mention this. my plans are making ex mode part of the special attacks/moves. as in to go into ex mode you press sp + a directional button. so you can possibly have multiple ex mode versions for a character/mech.

i am working bit by bit on the engine each day even though its only like 1 hour a day. that should increase as more gets done.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Wed Feb 11, 2015 1:43 pm

heck one hour a day is enormous... with my schedule you'd be lucky i can spend 2/3 hrs a week.  although vacation is something else (i can go 9hrs straight a day if im motivated, which i am for this) 

so yea. 

just make sure everything you're doing will make sense graphically ...i thought there was a transformation process / movie when you activated the Ex mode... if you change that that's fine but how are you seeing the game then? i need you to talk graphically with meh XD

just do your thing. slow down the rhythm to 40min a day if you need to, i need you on the long run...also if the game is successfully done, i'll make a japanese translation, those types of game are really popular over there, might as well get the most people to enjoy it.

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Wed Feb 11, 2015 3:25 pm

my plan is simplify the menu system words so anyone that know just a little english can play it with not much experience with english. i believe there is some japanese games that have english in the menu but describe things in japanese. thats how the system will be layed out. minus the description part.  

a manual will be made describing each thing in the game. so a japanese manual is all there needed. while at it i might see about other languages.

i would like a japanese, spanish, and chinese manual to made for this game atleast for other languages. extra languages besides those would be a bonus so your welcome to make a french manual.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Thu Feb 12, 2015 10:16 am

also i am integrating a auto attack strength calculator. as for the rpg element it increases it + .1 of base attack for all attack values. the reason for this is cause this engine/game will support mods and i want to prevent users from creating OP characters.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Thu Feb 12, 2015 3:04 pm

i will be honest, i really don't want to add a rpg component to the engine. if i do it might be the very last thing i touch or add.  i don't know exactly, how i am going to add it.

if i do its going to be an optional feature of the engine that can be run with a normal system.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Thu Feb 12, 2015 4:50 pm

InfinitasImpetum wrote:i will be honest, i really don't want to add a rpg component to the engine. if i do it might be the very last thing i touch or add.  i don't know exactly, how i am going to add it.

if i do its going to be an optional feature of the engine that can be run with a normal system.
ok that's fine, rpg was just going to add some more depth to the game and give a sense of progression and ownership...but it's not vital to make a good game, do it last if you can as you said. 

your menu idea is good, make things simple and then complexity i guess, i don't want you to get lost into details for now...

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Thu Feb 12, 2015 5:19 pm

the game will support modding so that will give a plus to it.  though i need to experiment with lua in C++. might make that something i do after i get the animation system working.

also, i am thinking of not adding the boost bar in favor for a system not just for mechs.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Fri Feb 13, 2015 11:30 am

how do you feel about just doing a fighting game instead. so then i can focus on player code and AI controlling them more. i can add like adventure stuff later afterwards plus i will attempt to get online mode to be a thing in the game then too.


__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Fri Feb 13, 2015 12:38 pm

InfinitasImpetum wrote:how do you feel about just doing a fighting game instead. so then i can focus on player code and AI controlling them more. i can add like adventure stuff later afterwards plus i will attempt to get online mode to be a thing in the game then too.

bwaahahaha, lol, i see, im not gonna scold you, is it your motivation speaking or do you genuinely think this is a best approach to build up the game you want in the end aka a platform game ? 

if you wanna go for it then yea i guess, the game i had in mind was NOT a fighter, for a fighter you need combos, timing, a lot of animations...i don't really want to make a fighter, too many fighters out there anyway, but if you want to make a little arena first and see how it goes then YES, that's reasonable i think, if we're satisfied with the game then we can add levels with corridors and make real platform maps using the 2d engine you built

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Fri Feb 13, 2015 1:23 pm

the fighter i am thinking is little bit different. i am thinking arena fighter with huge levels/maps. not the kind like street fighter. closer to super smash bros but with bigger levels.  basically it will be like are game arena mode but more indepth.  doesn't need alot of animations to get working.  

honestly i am planning to build the engine around a fighting game like system for the characters. doesn't mean you need to use all the combos and stuff available.

it will be closer to super smash bros and battle stadium DON in the end but with bigger levels.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Fri Feb 13, 2015 3:46 pm

the way my engine works is, if you don't provide a script for a move then it won't allow you to use that move.
another way to put it, no script for move means move is disabled.

player characters and AI enemies will be treated as the same thing. As in you can easily make a regular minion into a playable character with ease by registering it in a select screen list.



__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Wed Mar 04, 2015 4:17 pm

Unity 5 is out and and all features are free now.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Thu Mar 05, 2015 6:41 am

can you do something with it? get a feel for the possibilities first and see if that's better than what you have built...

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Thu Mar 05, 2015 6:59 am

not in 2d but in 3d, i can make my games look better. unity 5 has better shading.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Thu Mar 05, 2015 9:45 am

InfinitasImpetum wrote:not in 2d but in 3d, i can make my games look better. unity 5 has better shading.
if you want to go and do a 3D game, by all means, but i'll only be helping out on things like UI,GUI, textures/fx , find yourself a modder and do your thing bro, i'm not gonna hold you back , you can use my designs, or not. doesn't matter, if you need me i'm here.

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by InfinitasImpetum on Thu Mar 05, 2015 10:04 am

all 3d modellers i find suck. they have something wrong with them.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by 00f on Thu Mar 05, 2015 11:58 am

InfinitasImpetum wrote:all 3d modellers i find suck. they have something wrong with them.
...

XD

lol

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 500
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Project UKWinz DEV Thread

Post by Sponsored content


Sponsored content


Back to top Go down

Page 5 of 5 Previous  1, 2, 3, 4, 5

View previous topic View next topic Back to top

- Similar topics

Post new topic   Reply to topic
 
Permissions in this forum:
You can reply to topics in this forum