Winz00e (ver 6.0)
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Project UKWinz DEV Thread

4 posters

Page 3 of 5 Previous  1, 2, 3, 4, 5  Next

Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 11:11 am

it works lol... well its proof of concept i guess , make sure to always backup your work dude...always
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 11:50 am

now to try to create a script similar to what i see in that project for our project. i like the way it works.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 11:58 am

stop everything you're doing... i quit, i suck at this XD Project UKWinz DEV Thread - Page 3 UTaXenr

this is ridiculous...  it takes way to long to create a few animation... i didnt redraw anything just "messed" with the perspective, surely it would have been better if i had redrawn the parts to position them better...   
*starts digging his own grave*
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 12:03 pm

LOL!!!!

atleast you tried that what counts.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 12:05 pm

ill give it another shot tomorrow... this is too depressing, ill redraw something a little more simpler and animate it better, not using photoshop like i just did... i hate ps
 (i was following the tutorial u gave me...kinda)
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 12:07 pm

you have existing sprites to use as a basis. if needed.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 12:09 pm

yea i'll post my progress on this and tell you how comfortable or not im getting with this, i see how animation works and all, it can be interesting, but i gotta learn my part before anything else...
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 12:15 pm

i'll start with hovering as you said, walking is kinda tough for a beginner like meh, i can see the beam animation beam really easy so no prob there, hovering is doable so lets go for that
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 12:27 pm

sprites need to look better or my motivation will be low.

InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 12:38 pm

InfinitasImpetum wrote:sprites need to look better or my motivation will be low.

facepalm

where to begin... i did za sprite in 5 sec? i only wanted to test the walking animation on photoshop? 

LOL

here's a sprite i did in  4 minutes , again that's just for an animation test, nothing final, the final ,sprite will look amazing i swear 
Project UKWinz DEV Thread - Page 3 3P6PiQy
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 1:02 pm

i give you 10/10. looks good. also check out the program graphics gale.
http://www.humanbalance.net/gale/us/

InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 1:26 pm

thanks, i swear you wont be disappointed we're gonna make this OUR projet and we can have any design we want, im just learning but i can do it i think.. 

here is some of the progress 
i wanted the hair to fly in the wind
Project UKWinz DEV Thread - Page 3 Vf15tsQ
spritesheet of it is: ...imo it couldve looked a little better if the leg were moving as well, for next time! 
Project UKWinz DEV Thread - Page 3 8eQZMNz



btw, i'll look at your link, thanks

edit: i loled so hard when i realized you thought THIS:Project UKWinz DEV Thread - Page 3 UTaXenrwas our final product, im gonna troll you forever with this
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 1:55 pm

00f wrote:
edit: i loled so hard when i realized you thought THIS:Project UKWinz DEV Thread - Page 3 UTaXenrwas our final product, im gonna troll you forever with this

then i might say "i quit" Nothing much...
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 1:57 pm

InfinitasImpetum wrote:
00f wrote:
edit: i loled so hard when i realized you thought THIS:Project UKWinz DEV Thread - Page 3 UTaXenrwas our final product, im gonna troll you forever with this

then i might say "i quit" Nothing much... 
are you threatening meh?  i was the admin of this place...nevermind, but cmon that's low!

when i said i quit i was kidding of course XD, i hope you got that? it was an overreaction but i wasn't serious for a sec, i did a few speeches about the great ideas we had for the game just before that, im not quitting like that...i dont quit easily
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 2:04 pm

i was joking on my statement.....

anyway another script is done. next up movement script.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 2:23 pm

we talk about a new game plus. i want to add a new game extreme which gets unlocked after beating new game plus.

new game plus has enemies with better AI.
new game extreme has everything new game plus has but if you get hit, it effects not only your health bar but you boost and/or sp will go down or lower. actually boost might get forced overheat, if overheating is enabled.

also want to add overheating when you boost goes down as an optional feature for difficulty. also hardened enemy optional feature which doubles the health of enemies to make them hard to fight. SP will have an option to be disabled too as a extra bonus diffculty too.

boost overheat, hardened enemies and disabling SP will all be optional stuff to add to gameplay for a challenge.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 2:41 pm

InfinitasImpetum wrote:we talk about a new game plus. i want to add a new game extreme which gets unlocked after beating new game plus.

new game plus has enemies with better AI.
new game extreme has everything new game plus has but if you get hit, it effects not only your health bar but you boost and/or sp will go down or lower. actually boost might get forced overheat, if overheating is enabled.

also want to add overheating when you boost goes down as an optional feature for difficulty. also hardened enemy optional feature which doubles the health of enemies to make them hard to fight. SP will have an option to be disabled too as a extra bonus diffculty too.

boost overheat, hardened enemies and disabling SP will all be optional stuff to add to gameplay for a challenge.
awesome, 
so we'll have new g +  and an Extreme mode for extra challange huh? maybe unlcok the Extrme mode at the same time as g+ ...the game will be long hopefully.
can we make an arena mode and a local vs mode? (in selected arena stage we'll make (similar to a smashbros stage i guess)

also can you use the X button (in the middle of the controller) of the xbox360 controller to transform?
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 2:52 pm

you can't use the center button at all for in games on 360 controller. its a reserved button for stuff.

arena mode and local vs i was planning also.

i think we should switch to level selection when you beat a level you unlock plus mode. beat it in plus mode and you unlock extreme mode.

level are unlock in order by beating previous level to it. as in you need to beat level 1 to play 2 and beat level 2 to play level 3 so on....
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 3:04 pm

............................. Dead.. Dead.. Dead.. Dead..

MOTHERFUCKING UNITY IS FUCKING NOT WORKING CORRECTLY. SOME UPDATE BROKE GETCOMPONENT..................................................FUCK IT.................

not quiting might hold off until a fix comes along or switch engines.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 3:07 pm

can you make it so you can come back to previous level if you want and grind some more? the game is gonna be rpg right? (aka level up of stats like speed, boost quantity, attack, weapon found during exploration)
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 3:09 pm

InfinitasImpetum wrote:............................. Dead.. Dead.. Dead.. Dead..

MOTHERFUCKING UNITY IS FUCKING NOT WORKING CORRECTLY. SOME UPDATE BROKE GETCOMPONENT..................................................FUCK IT.................

not quiting might hold off until a fix comes along or switch engines.
O___O


wh...whuuuut.... what the hell is happenin on your side of the earth bro? can you use...another tool? is unity broken forever or is it just hickups? cause if so you just need to save your work frequently right?
just download a downgrade version right? get it on torrents or something... 
did you loose much? (again)
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 3:10 pm

00f wrote:can you make it so you can come back to previous level if you want and grind some more? the game is gonna be rpg right? (aka level up of stats like speed, boost quantity, attack, weapon found during exploration)

i said level select so of course you can. currently i can't continue do to unity being bugged. its a compiler bugged. nothing big.
ok, nothing serious where i have loss of code. but its a roadblock.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 3:15 pm

InfinitasImpetum wrote:
00f wrote:can you make it so you can come back to previous level if you want and grind some more? the game is gonna be rpg right? (aka level up of stats like speed, boost quantity, attack, weapon found during exploration)

i said level select so of course you can. currently i can't continue do to unity being bugged. its a compiler bugged. nothing big.
oh my bad yea i missed that part, ok cool

i just went there:
http://unity3d.com/pages/2d-power
i didnt know what it was apparently its a pretty big thing like the big devs are using? if you download an older version of unity or something won't it fix the prob? idk, just take a break maybe...  the project is gonna take time anyway, i'll need monthes to do all the animations of all the mechs and leanr how to make one walk properly and all... lol
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by InfinitasImpetum Thu Feb 05, 2015 3:19 pm

focus on getting a full mech done. then move to others. plus there are enemies to do.

here is my plan on what you should do.

get 1 mech fully done.
get a couple enemies 2-3 done. they don't need alot of animations.
well might need small stuff like a tileset done and small items like upgrades.
after those are done you should be ok to do anything you want towards the game.
InfinitasImpetum
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2162
Join date : 2012-05-30
Age : 34

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by 00f Thu Feb 05, 2015 3:31 pm

InfinitasImpetum wrote:focus on getting a full mech done. then move to others. plus there are enemies to do.

here is my plan on what you should do.

get 1 mech fully done.
get a couple enemies 2-3 done. they don't need alot of animations.
well might need small stuff like a tileset done and small items like upgrades.
after those are done you should be ok to do anything you want towards the game.
yea i agree, for now im still focusing on deisgns, mech design will decide if the game will appeal or not so if we want to be millionaires like the minecraft creators ... im kidding but i need to practise and get he designs done firs,t than hope on to what you said and then do the maps... those will be interesting i think, i want BIG maps, ...again, like a castlevania, let's say 1 level is like 1/4 of a catlevania map.

for a reference, this size is good:
http://th00.deviantart.net/fs71/PRE/f/2010/078/d/f/Castlevania_AoS_full_map_by_TacDrol.png

just so you know the scale is like this:
https://clauzzen.files.wordpress.com/2011/07/symphony-of-the-night-screenshot-2.jpg
00f
00f
(90%)-Lv4
(90%)-Lv4

Posts : 505
Join date : 2014-11-06
Currently : Japan

Back to top Go down

Project UKWinz DEV Thread - Page 3 Empty Re: Project UKWinz DEV Thread

Post by Sponsored content


Sponsored content


Back to top Go down

Page 3 of 5 Previous  1, 2, 3, 4, 5  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum