Winz2DS Engine DEV thread

Post new topic   Reply to topic

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Wed Mar 11, 2015 1:00 pm

don't make a non time limited transformation mode, then what would be the point of the non transformed mode? unless it changes the stats and attack pattern and that you can revert back like a Valkyrie from macross, don't do it

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Wed Mar 11, 2015 1:13 pm

00f wrote:don't make a non time limited transformation mode, then what would be the point of the non transformed mode? unless it changes the stats and attack pattern and that you can revert back like a Valkyrie from macross, don't do it

its optional so you have a choice whether to use it or not. transformation switches to a whole new set of stuff so you can choose to make it the same or change it. stats will be boosted according to what you want boosted. though you have to remember i am adding a auto balancing system to help give more fairness to gameplay with option to override this if you want. 

there will be a setting to turn on override in the menu.

remember everything in this engine is optional. so some stuff you don't have to use. you could make a character that only uses basic attacks if you want. infact i might just make it so its a 3-4 button system and you can say what is what yourself.  stuff might be predefined or stuff might be open all depends on how i do things for controls.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Fri Mar 13, 2015 3:23 pm

so i should be ready to create my first program for creating stuff for this engine.  the animation viewer which will load my engines ani files and construct animations out of it.

any image editor should be fine to help make the frame data. just have to instruct you on what to look for.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Fri Mar 13, 2015 4:34 pm

InfinitasImpetum wrote:so i should be ready to create my first program for creating stuff for this engine.  the animation viewer which will load my engines ani files and construct animations out of it.

any image editor should be fine to help make the frame data. just have to instruct you on what to look for.
roger, remember to speak to me like a normal human, or a retard...or just someone who knows nuthin about your code gibberish.

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sat Mar 14, 2015 8:36 am

so, i tested gimp, mspaint, and paint.net on what shows the most info on selection box.   it seems paint.net wins cause it continues to display that info. also paint.net gives the most info on stuff in the image.  why am i doing this, its need in help creating frames without custom tools.


__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Sat Mar 14, 2015 8:50 am

its need in help creating frames without custom tools.

 i didn't understand that part, who's 'its'  you make no sense when you type too fast, that or my English has just reached its limits and you need to teach me about your formulation

YOU need a tool to select?? does it have something to do with you making the ani scripts? keep me updated, i'm reading everything you post

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sat Mar 14, 2015 9:55 am

i type too fast and don't check my words. XD

the info for where the selection top, left is located and the width and height is needed for frame creation. basically it creates a view box on what to show on screen. or the piece of the sheet to view at that time. whats in the selection box will be visible and the rest will be not.

piece of ani file.
frame: top, left, width, height, origin X, origin Y 

i do not know how to explain origin very well.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Sat Mar 14, 2015 11:43 am

InfinitasImpetum wrote:i type too fast and don't check my words. XD

the info for where the selection top, left is located and the width and height is needed for frame creation. basically it creates a view box on what to show on screen. or the piece of the sheet to view at that time. whats in the selection box will be visible and the rest will be not.

piece of ani file.
frame: top, left, width, height, origin X, origin Y 

i do not know how to explain origin very well.
ok so you just needed to get some data samples to configure your scripts or something...   huhu!  i get it now

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sat Mar 14, 2015 1:37 pm

yep and i ran into an issue........

nevermind found a work around

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Sat Mar 14, 2015 1:55 pm

InfinitasImpetum wrote:yep and i ran into an issue........

nevermind found a work around
...

you're incrdible, you can make people worry over your issues and reassure them before the worrying feeling has time to get to my brain so i can feel it.

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sat Mar 14, 2015 3:06 pm

I know how to search the net for things fast.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Sat Mar 14, 2015 7:40 pm

InfinitasImpetum wrote:I know how to search the net for things fast.
yes, google does that, once i click the search button it's like ZWOOOOM! instant results, great huh? 
i'm messing with you, knowing how to properly search the web for stuff you need to resolve your issues is key in...life XD

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sun Mar 15, 2015 2:45 pm

well, this might be an issue for later to deal with. but i have no error-handling in my program. 

basically i have nothing telling what an error is. like file not found, and etc.

oh well.

this should be the final layout of my ani files. all sprite sheets used has to be put at the top. 
Code:
Sheet: 13904.png

AnimationStart
Name: test
FPS: 4
Loop: true
SheetId: 0
Frame: 0,0,100,100,0,0
Frame: 100,100,100,100,0,0
Frame: 200,200,100,100,0,0
AnimationEnd

AnimationStart
Name: test2
FPS: 4
Loop: true
SheetId: 0
Frame: 0,0,100,100,0,0
Frame: 100,100,100,100,0,0
Frame: 200,200,100,100,0,0
AnimationEnd

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Sun Mar 15, 2015 4:49 pm

4 fps? ...geeze and people complain about 60fps being too low

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sun Mar 15, 2015 4:55 pm

uhm, its frames per sec shown and its 2d animation so less frames are shown each second than 3d or vid stuff. i put 4 there as an example and testing, there is no limit on frames per second.

60 fps would be rediculous. also each animation doesn't have to have the same fps setting.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Sun Mar 15, 2015 5:28 pm

InfinitasImpetum wrote:uhm, its frames per sec shown and its 2d animation so less frames are shown each second than 3d or vid stuff. i put 4 there as an example and testing, there is no limit on frames per second.

60 fps would be rediculous. also each animation doesn't have to have the same fps setting.
lol

ok,
so i can have let's say the hovering animation be like 3/4 fps and so of the more impressive sp attacks be like 5/6 fps? 
also, this isn't a mecha game now right? battle arena type like smashbros with any type of char we want? i want to put Broken Blade units in there...  i need to or i'll die. Gundam 00 is second to nothing...because it's tied for 1st place with Broken Blade.

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Sun Mar 15, 2015 6:09 pm

yep, i am going for battle arena like super smash bros. 

i am still though in debate for how to work the controls. open them up to be free form, as in anything you want like MUGEN engine has it or restrict it to presets that require stuff.

free form you will be given set number of action buttons to do what you want with. i was going to have 4 action buttons to start with. there will in the end be 8 buttons, 4 action and 4 directional.


how my auto balancing system will work. the algorithm
(average base attack + transformation bonus) + (0.25 * (hitbox area - attack box area))  + (0.25  * Energy Consumption)
this might need tweaking but i think this is a good start. 

if the area of attack is bigger than the hit box of the character it will be weaker and the reverse is true too. in order to counter the loss in strength energy consumption can be done so the attack is stronger. more energy used the stronger the attack is. good for super attacks and ultimate. 

what about transformation. a bonus will be added.  i think this will be the math behind that. maximum bonus * (energy used / max energy)

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Mon Mar 16, 2015 10:14 am

been thinking about this. i am considering releasing it on its own forum or somewhere else. 

couple reasons:
-Winz00e is a Mess (this is the main issue)
-the engine just doesn't fit in with winz with its openness to many characters.
-Winz00e needs a clean up.
-fresh place dedicated to the engine. it will be so clean. XD
-winz00e history might effect the engine.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Mon Mar 16, 2015 11:07 am

i get it you want a dedicated place for your dedicated work, no biggie, winz was made for UKwxp in mind, a mess? not really, it used to be but i can't call it a mess, it's quiet though.

yea sure, when the game is done/almost done we'll/you'll make a site no prob

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Mon Mar 16, 2015 12:52 pm

basically, yes.

now my signature tells progress of stuff

the game will use only 8 keys, signature tells the info.


note to self: don't rush in creating classes focus on 1 at a time. XD

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Mon Mar 16, 2015 5:21 pm

InfinitasImpetum wrote:basically, yes.

now my signature tells progress of stuff

the game will use only 8 keys, signature tells the info.


note to self: don't rush in creating classes focus on 1 at a time. XD
whuuut? fuck the Xbox360 controller setup... fuuuu.... fuck you, and fuck me, and fuck everybody XD

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Mon Mar 16, 2015 6:10 pm

00f wrote:
InfinitasImpetum wrote:basically, yes.

now my signature tells progress of stuff

the game will use only 8 keys, signature tells the info.


note to self: don't rush in creating classes focus on 1 at a time. XD
whuuut? fuck the Xbox360 controller setup... fuuuu.... fuck you, and fuck me, and fuck everybody XD
WHAT THE FUCK!!! ARE YOU GOING NUTS?!!!


on other note....FUCK BOX2D.  i go custom 2d physics.......oh boy now my work increases but it will be worth it. a physics engine design for this game.


...............FUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKK..........................sigh, atleast it loads.   major debugging happening for the animation file loading.


YES YES,IT WORKS!!!!! LOADING ANIMATION FILES IS DONE!!!!!!!
*party* *party* *party* *party* *party* trans am! trans am! trans am! trans am! trans am!

happy! happy! happy! happy! happy!

next up custom physics system..............
Got to Research Got to Research Got to Research Got to Research Got to Research Got to Research

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by 00f on Tue Mar 17, 2015 4:08 am

i want a badass load animation, customizable...

__________________________________________________________________________________________






REVERBLAST






avatar
00f
(90%)-Lv4
(90%)-Lv4

Posts : 502
Join date : 2014-11-06
Currently : Japan

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Tue Mar 17, 2015 8:08 am

uhm, the load bar is not animation. but a bar controlled by how much has been loaded. would use different kind of code.

i am not ready to code that stuff anyways.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by InfinitasImpetum on Tue Mar 17, 2015 2:31 pm

going to say this. if i ever don't finish this for some reason, i will release the code or whats mainly done publicly.

not quitting yet. i might release the code anyways.

__________________________________________________________________________________________

avatar
InfinitasImpetum
(0%)-Lv8
(0%)-Lv8

Posts : 2160
Join date : 2012-05-30
Age : 27

View user profile

Back to top Go down

Re: Winz2DS Engine DEV thread

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Back to top

- Similar topics

Post new topic   Reply to topic
 
Permissions in this forum:
You can reply to topics in this forum