Ultimate Knight Windom U.C. (just an Idea)
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Ultimate Knight Windom U.C. (just an Idea)
Ultimate Knight Windom U.C. (Unreal Community) porting windom to unreal engine and making it fully support modding.
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InfinitasImpetum- (0%)-Lv8
- Posts : 2160
Join date : 2012-05-30
Age : 29
Re: Ultimate Knight Windom U.C. (just an Idea)
omg, that would mean better optimization, better gfx, better mod ability, this is brilliant tbh , but not really doable? the game isn't really open source...ok so we made it open source lol but still it must be really hard to port over the coding and stuff to unreal... and if ur planning on importing all the assets of the game , that all nice and all but youll need to write all the scripts for the game to work...
sounds brilliant though,sounds better than getting windom SV (lol)
sounds brilliant though,sounds better than getting windom SV (lol)
00f- (90%)-Lv4
- Posts : 504
Join date : 2014-11-06
Currently : Japan
Re: Ultimate Knight Windom U.C. (just an Idea)
i would not port over anything. just take the windom system and recreated into unreal engine. Rel remade 1 of the mechs from windom higher poly so i could use that as a starter mech. the movement code shouldn't be too difficult being i understand how it works. the problem is i have no experience with unreal so i need to go through tutorials.
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InfinitasImpetum- (0%)-Lv8
- Posts : 2160
Join date : 2012-05-30
Age : 29
Re: Ultimate Knight Windom U.C. (just an Idea)
I dont know dude...give it a go.InfinitasImpetum wrote:i would not port over anything. just take the windom system and recreated into unreal engine. Rel remade 1 of the mechs from windom higher poly so i could use that as a starter mech. the movement code shouldn't be too difficult being i understand how it works. the problem is i have no experience with unreal so i need to go through tutorials.
Sent from japan.

00f- (90%)-Lv4
- Posts : 504
Join date : 2014-11-06
Currently : Japan
Re: Ultimate Knight Windom U.C. (just an Idea)
I am reconsidering other engines. source engine being one though source 2 is coming so might wait until thats out to even start anything.
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InfinitasImpetum- (0%)-Lv8
- Posts : 2160
Join date : 2012-05-30
Age : 29
Re: Ultimate Knight Windom U.C. (just an Idea)
I am thinking about creating this but charge for it like 100 USD for the base. and then charge 20 USD per extra mech.
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InfinitasImpetum- (0%)-Lv8
- Posts : 2160
Join date : 2012-05-30
Age : 29
Re: Ultimate Knight Windom U.C. (just an Idea)
For the engine??why dont u just torrenent it for free like normal people do?InfinitasImpetum wrote:I am thinking about creating this but charge for it like 100 USD for the base. and then charge 20 USD per extra mech.
00f- (90%)-Lv4
- Posts : 504
Join date : 2014-11-06
Currently : Japan
Re: Ultimate Knight Windom U.C. (just an Idea)
00f wrote:For the engine??why dont u just torrenent it for free like normal people do?InfinitasImpetum wrote:I am thinking about creating this but charge for it like 100 USD for the base. and then charge 20 USD per extra mech.
I would charge extra for the french people. twice the price. XD
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InfinitasImpetum- (0%)-Lv8
- Posts : 2160
Join date : 2012-05-30
Age : 29
Re: Ultimate Knight Windom U.C. (just an Idea)
Haha! Fucker,InfinitasImpetum wrote:00f wrote:For the engine??why dont u just torrenent it for free like normal people do?InfinitasImpetum wrote:I am thinking about creating this but charge for it like 100 USD for the base. and then charge 20 USD per extra mech.
I would charge extra for the french people. twice the price. XD
Itz zokay, i am only half french, meaning i get half the screwing price, aka the normal one...
00f- (90%)-Lv4
- Posts : 504
Join date : 2014-11-06
Currently : Japan

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