UKWXP Mod Manager (Update #6)
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Sankarea
vansnote
InfinitasImpetum
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UKWXP Mod Manager (Update #6)
Ultimate knight Windom XP Mod Manager Updated
Download latest Version Here: :uykuk:
Normal:
http://www.mediafire.com/?yoh5j09116uvmjr
Extend:
http://www.mediafire.com/?han0w9bkl3tpr04 (includes Mecha Extender)
Last update for Mod Manager 1 (I think)
Features:
- Management of all mechs, maps, pilots,
Textures, and ENB/Shaders
- Load windom xp and extender from the Manager(added but may cause graphics error)
-extender support(only Mechs)has its own version
-pictures (only Mechs)
Pictures:
Tutorial:
http://www.winz00e.com/t2711-ukwxp-mod-manager-tutorial
suggest possible features here(go here for 2 also):
http://www.winz00e.com/t2681-need-suggestion-on-what-else-to-add-to-my-mod-manager#55169
Info:
to use put in ukwxp folder not the game folder or copy the game folder to location of manager
when you first start it will backup your robo folder and create a mods folder
put all your mods uncompressed in a folder in the mods robo folder
how name them doesn't matter
created it in 1 day can only manage mechs but i might add map and other mod related stuff to it
the other features shouldn't really take long
Needs to be in the same folder as the Windom XP Game folder or it will not Run
if you get any errors please tell when they occur and i will fix it, if its a major problem
Mod Manager 2 Preview
Features:
-All the features of 1 (these features will be implemented first)
-Themes(customize the manager to look how you want it)
-easy addition of other languages
-launching of game working properly
-extend support for maps
-one version
-improved texture switching
-sound switching
-if i can built in hex editor(Probably a NO but i will try)
-access individual mech and map files for opening with other programs(if i can do it)
-improve ani editing built in (if i can do it)
-progress bar
-search bar
-settings menu(this will have to be implemented first)
-encrypt the .exe (decompile proof)
use the suggestion thread for any ideas that can be added
Download latest Version Here: :uykuk:
Normal:
http://www.mediafire.com/?yoh5j09116uvmjr
Extend:
http://www.mediafire.com/?han0w9bkl3tpr04 (includes Mecha Extender)
Last update for Mod Manager 1 (I think)
Features:
- Management of all mechs, maps, pilots,
Textures, and ENB/Shaders
- Load windom xp and extender from the Manager(added but may cause graphics error)
-extender support(only Mechs)has its own version
-pictures (only Mechs)
Pictures:
Tutorial:
http://www.winz00e.com/t2711-ukwxp-mod-manager-tutorial
suggest possible features here(go here for 2 also):
http://www.winz00e.com/t2681-need-suggestion-on-what-else-to-add-to-my-mod-manager#55169
Info:
to use put in ukwxp folder not the game folder or copy the game folder to location of manager
when you first start it will backup your robo folder and create a mods folder
put all your mods uncompressed in a folder in the mods robo folder
how name them doesn't matter
the other features shouldn't really take long
Needs to be in the same folder as the Windom XP Game folder or it will not Run
if you get any errors please tell when they occur and i will fix it, if its a major problem
Mod Manager 2 Preview
Features:
-All the features of 1 (these features will be implemented first)
-Themes(customize the manager to look how you want it)
-easy addition of other languages
-launching of game working properly
-extend support for maps
-one version
-improved texture switching
-sound switching
-if i can built in hex editor(Probably a NO but i will try)
-access individual mech and map files for opening with other programs(if i can do it)
-improve ani editing built in (if i can do it)
-progress bar
-search bar
-settings menu(this will have to be implemented first)
-encrypt the .exe (decompile proof)
use the suggestion thread for any ideas that can be added
Last edited by Ancient AQ on Sat Jun 23, 2012 8:06 pm; edited 42 times in total
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Is there any screenshots? cuz I'm kinda suspicious that this might be some malware shit and stuff, cuz the .exe itself is only 22kb in size
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
I posted picture of it at amecha dot com in the downloads section
made it in visual basic if that makes it seem less suspicious
heres a image /photo/my-images/411/ukwxpmmr.png/
imageshack is the host
made it in visual basic if that makes it seem less suspicious
heres a image /photo/my-images/411/ukwxpmmr.png/
imageshack is the host
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
so ure programer..??
vansnote- (80%)-Lv6
- Posts : 745
Join date : 2011-02-15
Age : 32
Currently : Earth Sphere Federation (ESF)
Re: UKWXP Mod Manager (Update #6)
this is worth to wait^^
Sankarea- (20%)-Lv8
- Posts : 2575
Join date : 2011-06-08
Age : 28
Currently : Al-Revis Academy
Re: UKWXP Mod Manager (Update #6)
cannot reach up to 50 mechs but its an easy addition to add
only the original count now
only the original count now
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
wow...new useful stuff...thanks..
LOEWAK- (90%)-Lv1
- Posts : 126
Join date : 2011-01-30
Currently : Somewhere in UNION
Re: UKWXP Mod Manager (Update #6)
wow...new useful stuff...thanks..
LOEWAK- (90%)-Lv1
- Posts : 126
Join date : 2011-01-30
Currently : Somewhere in UNION
Re: UKWXP Mod Manager (Update #6)
does it need to be in the original installation directory i did it in a different place then the programfiles thing etc
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
no as long its in the same folder as the game folder with the game data.
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Please assist me by using this..
Pain(God)- (90%)-Lv5
- Posts : 590
Join date : 2011-05-19
Currently : Amegakure
Re: UKWXP Mod Manager (Update #6)
This is definitely useful, for many many people. Firstly thank you!
Suggestions:
You might want to do something about the base that you used to create the programme. Although I 100% trust that this does not have any virus, my anti-virus goes "Trojan detected" as always, so yeah, its a little troublesome for people to constantly allow the programme. If something can be done about it, that would be excellent.
Also, maybe you can create add in features to tell people what each sound represents? so that they can easily replace the sounds in the game.
Maybe a function that allows encryption/decryption of files easily, and also the ani breakdown tool to be combined with your mod manager? So that it'll be an all-in-one .exe file
PS: Your upcoming features are very interesting. Good Luck for it!!
I'll seriously use this tool for future mod purposes, once your updates are done, and it WILL definitely help many other modders.
Suggestions:
You might want to do something about the base that you used to create the programme. Although I 100% trust that this does not have any virus, my anti-virus goes "Trojan detected" as always, so yeah, its a little troublesome for people to constantly allow the programme. If something can be done about it, that would be excellent.
Also, maybe you can create add in features to tell people what each sound represents? so that they can easily replace the sounds in the game.
Maybe a function that allows encryption/decryption of files easily, and also the ani breakdown tool to be combined with your mod manager? So that it'll be an all-in-one .exe file
PS: Your upcoming features are very interesting. Good Luck for it!!
I'll seriously use this tool for future mod purposes, once your updates are done, and it WILL definitely help many other modders.
CometStrife- (40%)-Lv7
- Posts : 1256
Join date : 2010-11-07
Age : 30
Currently : Earth
Re: UKWXP Mod Manager (Update #6)
i can't do the all in one because the limitation programming language i am using
probably when i convert the program over toVisual C++Visual C# i will be able to add much more to it and solve a few issues on the way
the sound part i can add
i can't combine the .ani breakdown tool (never used this provide link or explaination) and encryption/decryption tool with it but i can have it open it from the mod manager at least
get in contact with zhmwwl(@3dgundam) the creator of the etrancoder and mech extender and then we talk about those tools being added!
probably when i convert the program over to
the sound part i can add
i can't combine the .ani breakdown tool (never used this provide link or explaination) and encryption/decryption tool with it but i can have it open it from the mod manager at least
get in contact with zhmwwl(@3dgundam) the creator of the etrancoder and mech extender and then we talk about those tools being added!
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
nice ideas this would be really usefulZeranto I wrote:This is definitely useful, for many many people. Firstly thank you!
Suggestions:
You might want to do something about the base that you used to create the programme. Although I 100% trust that this does not have any virus, my anti-virus goes "Trojan detected" as always, so yeah, its a little troublesome for people to constantly allow the programme. If something can be done about it, that would be excellent.
Also, maybe you can create add in features to tell people what each sound represents? so that they can easily replace the sounds in the game.
Maybe a function that allows encryption/decryption of files easily, and also the ani breakdown tool to be combined with your mod manager? So that it'll be an all-in-one .exe file
PS: Your upcoming features are very interesting. Good Luck for it!!
I'll seriously use this tool for future mod purposes, once your updates are done, and it WILL definitely help many other modders.
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
well those are suggestions, you don't have to add them in if it is not probable at the moment :), just do what you can
CometStrife- (40%)-Lv7
- Posts : 1256
Join date : 2010-11-07
Age : 30
Currently : Earth
Re: UKWXP Mod Manager (Update #6)
well anyway Zeranto 1 i think mugen attack made a suggestion thread in the help section you can post suggestions there...
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
updated mod manager
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Win7 and can not use it.
Give it administrator privileges also not line.
Use compatible model and no effect
It always show a small window, and then immediately.
Give it administrator privileges also not line.
Use compatible model and no effect
It always show a small window, and then immediately.
Guest- Guest
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