UKWXP Mod Manager (Update #6)
+3
Sankarea
vansnote
InfinitasImpetum
7 posters
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Re: UKWXP Mod Manager (Update #6)
dont you hate when people try to steal other peoples work and call it their own...Zeranto I wrote:You might want to create an icon for it, and add your name to the manager, to prevent leechers and give it a personal touch
i see it so much
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
I kinda personalized a little about part in the manager (at the top)
tried to do my own icon didn't like the results
tried to do my own icon didn't like the results
InfinitasImpetum- (0%)-Lv8
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Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
not going to bother and there might be no updates for awhile working on a complete redesign change in some parts. improvements where other parts lack.
i might give preview of some of the changes
I decided to do official and test builds.
the test builds should help with error fixing so next time i don't have something that doesn't work properly
and have to fix constantly
I'm going to one final update to the last release (just some small fixes)
then start releases of UKWXP Mod Manager 2.0
I decided to do official and test builds.
the test builds should help with error fixing so next time i don't have something that doesn't work properly
and have to fix constantly
I'm going to one final update to the last release (just some small fixes)
then start releases of UKWXP Mod Manager 2.0
InfinitasImpetum- (0%)-Lv8
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Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Good luck on it. I certainly hope this works out well.
Btw late, but regarding the .ani breakdown tool, its a commonly used tool created by 3dg, for .ani modders. A link for it can be found in my .ani tutorial inthe help section.
Btw late, but regarding the .ani breakdown tool, its a commonly used tool created by 3dg, for .ani modders. A link for it can be found in my .ani tutorial inthe help section.
CometStrife- (40%)-Lv7
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Join date : 2010-11-07
Age : 30
Currently : Earth
Re: UKWXP Mod Manager (Update #6)
maybe it should but i'm going to put my mod manager 2 in this thread unless i should start a new one just for that
I will still keep the old one up even when i release mod manager 2
mod manager 2 should deal with some of the strictness that was in mod manager 1 example: is you could place it anywhere you like in your computer just have to tell where you game folder is
"haven't started on the code yet but i have the designer stuff half way done"
I will still keep the old one up even when i release mod manager 2
mod manager 2 should deal with some of the strictness that was in mod manager 1 example: is you could place it anywhere you like in your computer just have to tell where you game folder is
"haven't started on the code yet but i have the designer stuff half way done"
InfinitasImpetum- (0%)-Lv8
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Age : 34
Re: UKWXP Mod Manager (Update #6)
This is nice... inspires me to make something related though using cmd hehe.
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
command prompt?
you can do that or
like Microsoft c++ or something lol
you can do that or
like Microsoft c++ or something lol
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
i originally planned on doing Mod Manager 2 in Visual C++ but i was confused how to code C++ with the designer so I am going with Visual C#
i prefer to code in visual studio languages makes easier to create program layouts.
I am not starting 2 probably until end of june (need a week to take a brake)
I am also considering doing a google code page for 2
so you can put errors,enhancement and see changes.
@Setsuna
just realized you were Reddude
i prefer to code in visual studio languages makes easier to create program layouts.
I am not starting 2 probably until end of june (need a week to take a brake)
I am also considering doing a google code page for 2
so you can put errors,enhancement and see changes.
@Setsuna
just realized you were Reddude
InfinitasImpetum- (0%)-Lv8
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Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Great ... i want to know more about it....
Pain(God)- (90%)-Lv5
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Join date : 2011-05-19
Currently : Amegakure
Re: UKWXP Mod Manager (Update #6)
yes i was reddude but then my level changed and said setsuna so i changed my name now its innovator so it still matches lol
and coding is hard work u should take a break
and coding is hard work u should take a break
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
Everyone!! who!!! I'm gonna sue him!!! Especially SETSUNA!!!! A.K.A REDDUDE (ELMO)
Just you WAIT!!!!
YOHOHOHO!!!!
Just you WAIT!!!!
YOHOHOHO!!!!
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
i just saw brook doing it all the time so i mimicked him by putting it in my sig
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
Now we are brother's lol... btw brook where's your brother?
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
i have a twin brother legitly he doesnt like gundam though
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
ZeroGraphix wrote:Now we are brother's lol... btw brook where's your brother?
My little brother Kaito will be back tomorrow from Gundam Graveyard . Don't worry because he is Coordinator , that's why he survive .
DIE ELMO!!!!!
YOHOHOHO!!!!
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
About this thread being stickied I think adding it to newbie thread created by C.E 71 pilot is enough
InfinitasImpetum- (0%)-Lv8
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Re: UKWXP Mod Manager (Update #6)
well 2.0 could be stickied then lol
nah i was just wondering if someone should stickie it becuase it (when you perfect it) is going to be something incredibly useful
nah i was just wondering if someone should stickie it becuase it (when you perfect it) is going to be something incredibly useful
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
the problem with one is i think its to strict
but 2 will be loaded with customization of where you want things and more
as in you can put it anywhere.
but 2 will be loaded with customization of where you want things and more
as in you can put it anywhere.
InfinitasImpetum- (0%)-Lv8
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Join date : 2012-05-30
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