[Guide] .Hod Position Data Explained
2 posters
Page 1 of 1
[Guide] .Hod Position Data Explained
Red: Endpoints (look for 3F) I forgot to highlight one in the pic. If you can see it, you're halfway there.
Black: Connecting data- useless... might be the key to adding parts to the .hod but for now ignore it
GREEN: POSITION DATA - Can be swapped with position data from ANY other part. It won't ALWAYS move a part EXACTLY where you want because of the part(s) it is connected to. Used correctly it will allow you to create new attack poses, move weapon firing points and objects, and much more .
Guest- Guest
Re: [Guide] .Hod Position Data Explained
thanks for explaining,damocles.you are so great
Sankarea- (20%)-Lv8
- Posts : 2575
Join date : 2011-06-08
Age : 28
Currently : Al-Revis Academy
Re: [Guide] .Hod Position Data Explained
Any admins out there? I recommend making this thread sticky.
CometStrife- (40%)-Lv7
- Posts : 1256
Join date : 2010-11-07
Age : 30
Currently : Earth
Re: [Guide] .Hod Position Data Explained
indeed this helps me alot on my quest on modding, thanks :D
Guest- Guest
Re: [Guide] .Hod Position Data Explained
for weapon point positioning...^^ (customization of weap[onpoints and outputs)
Guest- Guest
Similar topics
» [Guide] TO THOSE WHO KNOWS WHAT THIS IS... "HERE'S A GUIDE"
» [Guide] Installing Applocale
» SFX-TEXTURE MOD GUIDE reference
» [Guide] Bootfighter KD's Lists & Maps
» [Guide][Solution] How to Download UKWXP
» [Guide] Installing Applocale
» SFX-TEXTURE MOD GUIDE reference
» [Guide] Bootfighter KD's Lists & Maps
» [Guide][Solution] How to Download UKWXP
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum