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Unity Experiments

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Unity Experiments Empty Unity Experiments

Post by InfinitasImpetum Tue Nov 26, 2013 11:07 am

been working with code in unity and managed to create generated terrain.

Unity Experiments 1450163_236710673161981_1065147773_n
Created all from code.

and terrain is capable of being destructible.

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Post by Ebgundam Tue Nov 26, 2013 6:09 pm

that looks sick
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Post by Minty Kitty Tue Nov 26, 2013 6:13 pm

Destructable Environment you say?

Wow

Mugen, you just keep amazing me.

Cant wait to see more from yew :)
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Post by InfinitasImpetum Tue Nov 26, 2013 7:04 pm

made it from a tutorial on creating voxel terrain. but it didn't have instructions on how to smooth the terrain or create caves. that i had to figure out myself.

the terrain data is stored in a 3 dimensional table and using that it generates the mesh. but thats not all thats going on. the table is generate through some complex algorithms. if your curious there is a way to smooth that terrain but it gets complicated and difficult for texturing.
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Post by Casval Tue Nov 26, 2013 7:59 pm

this is looking more promising each update. Nice work!
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Post by Miguel Aiman Tue Nov 26, 2013 9:15 pm

This is... the future!
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Post by CometStrife Wed Nov 27, 2013 5:26 am

Is the map going to be interactive? Eg. Land mounted guns that shoots at you
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Post by InfinitasImpetum Wed Nov 27, 2013 9:05 am

@aesreal
i was just experimenting to learn how to create voxel worlds like minecraft. so basically that picture is all of what i done.

but i am making a game using voxels so far its still in coding stage.
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Post by InfinitasImpetum Wed Nov 27, 2013 8:18 pm

more experiments this time i added 45 degree angle creation to terrain gen.

Unity Experiments 1454733_237707353062313_1695581514_n
(this is my own implementation but its incomplete.)

with the cave gen removed and slightly tweaked code
Unity Experiments 1374908_237711993061849_1571495625_n
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Post by Guest Sat Nov 30, 2013 10:51 pm

now we need a miner class, and its minecraft all over again :D

nicey
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