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Winz2DS Engine DEV thread

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Post by 00f Tue Mar 17, 2015 3:12 pm

InfinitasImpetum wrote:going to say this. if i ever don't finish this for some reason, i will release the code or whats mainly done publicly.

not quitting yet. i might release the code anyways.
 i don't care anymore, i quit, you can quit too ...


...
i was testing you and you failed, you probably got angry reading my comment which means you're not ready to finish this project on your own, which mean you can't do it, so i quit

i got you again

no more quitting...except if you quit in that case i quit.
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Post by InfinitasImpetum Tue Mar 17, 2015 3:24 pm

ugh, i will just ignore what you said. you seem like your on some weird stuff or something.
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Post by 00f Tue Mar 17, 2015 5:21 pm

XD
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Post by InfinitasImpetum Tue Mar 17, 2015 5:59 pm

actually, i am not quitting at all yet. in fact, i am having trouble trying to not work on it for an whole day. XD
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Post by Ebgundam Tue Mar 17, 2015 10:04 pm

sounds like a plan, ill take a look into what youre making once i get some free time!  Depressed...
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Post by InfinitasImpetum Tue Mar 17, 2015 10:13 pm

basically Super smash bros + M.U.G.E.N. its 2d.

also fuck custom physics. started coding custom physics for it but errors.  i might just put up with box2d.
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Post by InfinitasImpetum Wed Mar 18, 2015 2:45 pm

i think i am not going to report every little detail about my engine here. now when i post here it will be something worth looking at.

so small stuff like problems and minor update are moving else where.
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Post by 00f Wed Mar 18, 2015 5:09 pm

InfinitasImpetum wrote:i think i am not going to report every little detail about my engine here. now when i post here it will be something worth looking at.

so small stuff like problems and minor update are moving else where.
if it helps get your frustration out then go ahead and post... otherwise feel free to post more substantial updates, doesn't matter, one makes winz look more active the other makes you look more ... sexy. that's the only word i could find sorry, my bodddeyh is hot 4 youuuuhouhouuuu Well.. Me of course!
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Post by InfinitasImpetum Wed Mar 18, 2015 6:48 pm

Winz2DS Engine DEV thread - Page 3 Never-go-full-homo_o_833851

i created a twitter and want to see whether i like using that to post small updates on my engine and for other stuff. i never used twitter so i am curious if its worth using for me.
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Post by 00f Thu Mar 19, 2015 3:56 am

Winz2DS Engine DEV thread - Page 3 Xm2gtf
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Post by InfinitasImpetum Thu Mar 19, 2015 12:10 pm

decided to do a major rewrite on my existing engine stuff.
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Post by 00f Thu Mar 19, 2015 1:33 pm

Winz2DS Engine DEV thread - Page 3 Programmer
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Post by InfinitasImpetum Thu Mar 19, 2015 2:32 pm

what? i am switching to a component based system. which will be far better to use for me.  unity is component based which i am used too.
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Post by 00f Thu Mar 19, 2015 4:09 pm

InfinitasImpetum wrote:what? i am switching to a component based system. which will be far better to use for me.  unity is component based which i am used too.
what a component based sys? its a coding type of thing? makes things easier or something?
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Post by InfinitasImpetum Thu Mar 19, 2015 4:13 pm

it makes things modular. as in adding and removing stuff will be easier. hopefully.  i might even have my engine more flexible in design.
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Post by 00f Thu Mar 19, 2015 4:21 pm

flexibility hey? 
Winz2DS Engine DEV thread - Page 3 Cat-bridge
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Post by InfinitasImpetum Fri Mar 20, 2015 7:33 pm

done recoding for component based system. tested and hit a wall. sprite image component failed to load texture on load of file. might merge animator and spriteimage components into one and see if things work then.
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Post by InfinitasImpetum Sat Mar 21, 2015 12:49 pm

I am lucky i find shit ton of work arounds for my issues.  also while coding this my C++ skills are improving. i am learning how to do more stuff in C++.
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Post by InfinitasImpetum Sat Mar 21, 2015 7:31 pm

............................FUCK!!!!!.......welp, might have to ditch the component design. i have my old code that had things working still.  seems something doesn't like the component way of handling things. i tried code that worked in my old code in the component design and it failed while old code worked.  could be a problem with sfml.


not quitting, going back to the old design i was going for.
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Post by InfinitasImpetum Sun Mar 22, 2015 10:23 am

welp, i might need a couple days before i can get back to coding. this failure has hit me hard mentally.
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Post by 00f Sun Mar 22, 2015 10:50 am

chill, you need to watch koroko's basket...i'm telling you its a good anime 
have a listen at this ost track
https://www.youtube.com/watch?v=aJvXDSbvseE
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Post by InfinitasImpetum Wed Mar 25, 2015 9:18 pm

https://github.com/MugenAttack/BC2D.git

i don't know if i quit or still need longer break.  i release my animator files public. the stuff to test it stays unreleased.
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