Winz2DS Engine DEV thread
3 posters
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Re: Winz2DS Engine DEV thread
i don't care anymore, i quit, you can quit too ...InfinitasImpetum wrote:going to say this. if i ever don't finish this for some reason, i will release the code or whats mainly done publicly.
not quitting yet. i might release the code anyways.
...
i was testing you and you failed, you probably got angry reading my comment which means you're not ready to finish this project on your own, which mean you can't do it, so i quit
i got you again
no more quitting...except if you quit in that case i quit.
00f- (90%)-Lv4
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Re: Winz2DS Engine DEV thread
ugh, i will just ignore what you said. you seem like your on some weird stuff or something.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
actually, i am not quitting at all yet. in fact, i am having trouble trying to not work on it for an whole day. XD
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
sounds like a plan, ill take a look into what youre making once i get some free time!
Ebgundam- (70%)-Lv7
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Re: Winz2DS Engine DEV thread
basically Super smash bros + M.U.G.E.N. its 2d.
also fuck custom physics. started coding custom physics for it but errors. i might just put up with box2d.
also fuck custom physics. started coding custom physics for it but errors. i might just put up with box2d.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
i think i am not going to report every little detail about my engine here. now when i post here it will be something worth looking at.
so small stuff like problems and minor update are moving else where.
so small stuff like problems and minor update are moving else where.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
if it helps get your frustration out then go ahead and post... otherwise feel free to post more substantial updates, doesn't matter, one makes winz look more active the other makes you look more ... sexy. that's the only word i could find sorry, my bodddeyh is hot 4 youuuuhouhouuuuInfinitasImpetum wrote:i think i am not going to report every little detail about my engine here. now when i post here it will be something worth looking at.
so small stuff like problems and minor update are moving else where.
00f- (90%)-Lv4
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Re: Winz2DS Engine DEV thread
i created a twitter and want to see whether i like using that to post small updates on my engine and for other stuff. i never used twitter so i am curious if its worth using for me.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
decided to do a major rewrite on my existing engine stuff.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
what? i am switching to a component based system. which will be far better to use for me. unity is component based which i am used too.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
what a component based sys? its a coding type of thing? makes things easier or something?InfinitasImpetum wrote:what? i am switching to a component based system. which will be far better to use for me. unity is component based which i am used too.
00f- (90%)-Lv4
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Re: Winz2DS Engine DEV thread
it makes things modular. as in adding and removing stuff will be easier. hopefully. i might even have my engine more flexible in design.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
flexibility hey?
00f- (90%)-Lv4
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Re: Winz2DS Engine DEV thread
done recoding for component based system. tested and hit a wall. sprite image component failed to load texture on load of file. might merge animator and spriteimage components into one and see if things work then.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
I am lucky i find shit ton of work arounds for my issues. also while coding this my C++ skills are improving. i am learning how to do more stuff in C++.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
............................FUCK!!!!!.......welp, might have to ditch the component design. i have my old code that had things working still. seems something doesn't like the component way of handling things. i tried code that worked in my old code in the component design and it failed while old code worked. could be a problem with sfml.
not quitting, going back to the old design i was going for.
not quitting, going back to the old design i was going for.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
welp, i might need a couple days before i can get back to coding. this failure has hit me hard mentally.
InfinitasImpetum- (0%)-Lv8
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Re: Winz2DS Engine DEV thread
chill, you need to watch koroko's basket...i'm telling you its a good anime
have a listen at this ost track
https://www.youtube.com/watch?v=aJvXDSbvseE
have a listen at this ost track
https://www.youtube.com/watch?v=aJvXDSbvseE
00f- (90%)-Lv4
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Re: Winz2DS Engine DEV thread
https://github.com/MugenAttack/BC2D.git
i don't know if i quit or still need longer break. i release my animator files public. the stuff to test it stays unreleased.
i don't know if i quit or still need longer break. i release my animator files public. the stuff to test it stays unreleased.
InfinitasImpetum- (0%)-Lv8
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