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X-Frames: Development thread

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Post by InfinitasImpetum Sat Aug 16, 2014 10:22 am

What has been done:
Camera is coded may need tweaking later.
basic movement around enemy coded.
base skeleton done.

Currently working on:
currently working on obj to prt converter.

Coming next:
load prt into unity scene


To do:
alot


Last edited by InfinitasImpetum on Thu Sep 04, 2014 6:03 pm; edited 1 time in total
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Post by InfinitasImpetum Mon Aug 18, 2014 11:23 am

update:
prt file converter should be ready for testing soon, sometime this week. testing will see if model loads and attaches to skeleton. also when converting to prt you will have to load it up in special finalizer app to finalize the conversion. this finalizer app will load and view the model. i might merge the converter and finalizer into 1 program. shouldn't be that difficult cause i coded the converter to be easily ported into unity without trouble.
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Post by InfinitasImpetum Sun Aug 24, 2014 10:27 pm

got a part file loaded into unity and experimented with a mecha lab setup. possibly last update on winz
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Post by InfinitasImpetum Thu Sep 04, 2014 6:02 pm

1-2 weeks for first release to come out.
part converter is done. game renamed to X-Frames

1st release contents:
-editor stuff for creating your own parts.
-mecha creation system minus the weapons and shield. (just mix and match parts and recolor them)


2nd release planned content:
-save/loading of your own mechs you created in creation.
-test your mech in a simple movement demo to see how it performs.
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Post by InfinitasImpetum Wed Nov 26, 2014 8:24 pm

Project will Resume Soon after Cancelling do to being picky.  i have decided to put up with unable to give modders the ability to mod the animations.  though i found an alternative solution that might work. this solution won't be implemented right away.

also unity 4.6 just got out of beta and is officially released.  i am targeting to port this over to unity 5 when it releases too.
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