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[Tutorial] Simple .ANI Tutorial

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CometStrife
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Post by Guest Thu Apr 14, 2011 8:29 pm

They suggested WinHex; it should be fine enough to edit that.

The thing I face is the applocale is not powerfull enough. Guess, I gonna buy the translation tool...

>.<

Which software is the best Chinese and Japanese translation tool? Gonna seeking for some advices from you, guys before making a purchase.
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Post by Guest Sat Apr 16, 2011 1:34 am

ATLAS Translation tool.
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Post by Guest Sat Apr 16, 2011 11:16 pm

is it possible to extract 04_4/05_4/05_5 script?
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Post by CometStrife Sat Apr 23, 2011 10:30 pm

atm no, however you can try opening the script with just hex workshop and navigate your way around using the cntrl +f function. that's how i edited a KD-05_5 script for unicorn
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Post by CometStrife Sat Apr 23, 2011 11:27 pm

Updated Editing Speed/Movements
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Post by Guest Sat Apr 23, 2011 11:58 pm

MeteorStrife wrote:atm no, however you can try opening the script with just hex workshop and navigate your way around using the cntrl +f function. that's how i edited a KD-05_5 script for unicorn

I see.... now thats hard
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Post by CometStrife Sun Apr 24, 2011 12:57 am

Ciel wrote:They suggested WinHex; it should be fine enough to edit that.

The thing I face is the applocale is not powerfull enough. Guess, I gonna buy the translation tool...

>.<

Which software is the best Chinese and Japanese translation tool? Gonna seeking for some advices from you, guys before making a purchase.

i suggested Hex Workshop not Winhex. Winhex sucks to me. I have included the Hex Workshop in the starter pack.

Elsman wrote:
MeteorStrife wrote:atm no, however you can try opening the script with just hex workshop and navigate your way around using the cntrl +f function. that's how i edited a KD-05_5 script for unicorn

I see.... now thats hard

not really. just pure determination in enough :D
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Post by Guest Mon May 02, 2011 9:30 am

is it possible to put only head CIWS for KD-05_5 normal shot? [e.g Deathscythe hell, GP03]
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Post by Guest Sat Jun 11, 2011 10:49 pm

How do i set part in which i want the beam to fire? for example i want it to come out in both sides of its head...
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Post by CometStrife Tue Jun 14, 2011 10:33 pm

that would be .hod editing already. i'm still rather new to it so i don't have any idea. you could try the wing zero v.KA? its machine guns are at the side. you can just copy the position data for the head to the script you want, or simply use the script and chance the machine guns to beams
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Post by Guest Wed Jun 15, 2011 12:09 am

which? I have 2 wing ver ka's and none of them uses machine guns
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Post by CometStrife Wed Jun 15, 2011 9:15 am

the ones with head vulcans
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Post by Guest Wed Jun 15, 2011 10:07 am

I dont think I have it
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Post by CometStrife Fri Jun 24, 2011 7:33 am

Updated Controling Damage
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Post by CometStrife Fri Jun 24, 2011 7:33 am

@Elsman
well, try asking zaRai? maybe she has them?
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Post by Guest Sat Jun 25, 2011 12:50 am

Can you change the weight look/sound? E.g. when your mech steps. It will have more smoke etc.
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Post by CometStrife Sat Jun 25, 2011 3:49 am

smoke yes
weight no
look yes
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Post by Guest Sat Jun 25, 2011 3:53 am

didnt notice this thread before, wow, you typed all those?
but you do things much complicated :)

nice job on the tutorial though :)
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Post by CometStrife Sat Jun 25, 2011 3:53 am

yup, i typed all of them, thanks :D
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Post by Guest Mon Jun 27, 2011 12:19 am

Sir, I have a question.

What the folder for Dragoon? Sorry n00b here. x_x

I hope it isn't in those .hod files. >_>
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Post by CometStrife Mon Jun 27, 2011 3:19 am

it depends on the subattacks of the mechs, check yourself with the list in my starterpack. Btw dragoons is a term used in gs and gsd. For this game use the term funnel, more people will understand
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Post by Guest Mon Jun 27, 2011 3:52 am

Thank for the idea. I translated the ani list and the folders had more sense. :) Found the folder that says funnel. :)
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Post by CometStrife Mon Jun 27, 2011 7:49 am

your welcome :D, since this confirms that many people are having trouble finding out what folders are there, i might post a tutorial about it, of course in this thread
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Post by CometStrife Tue Jun 28, 2011 8:51 am

Added How to Find the Different Parts of a Mech?
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Post by Guest Tue Jun 28, 2011 10:38 pm

How bout a tut on how to add a texture shield...
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