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this place is too quiet!!! time to start something

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Ebgundam
InfinitasImpetum
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Post by Minty Kitty Sat Sep 13, 2014 4:18 pm

Lawl, been modding GVGNP like crazy recently.

Making my own EXVSFB GVGNP.

Already replaced the Eboot images on the main file and all BGM in game.

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Post by mangak (GONE) Sat Sep 13, 2014 6:26 pm

eboot isn't too hard but not so satisfying (i changed mine as well lol ) 

for the songs though it's a hassle to go through, i ended up in the options setting "music" to the lowest (damn them for not turning it off) and having AIMP3 playing on the background


what music did you get into the game? original gundam music or...your own stuff?
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Post by Minty Kitty Sat Sep 13, 2014 6:31 pm

every EXVSFB Song from the PS3 game is in the ISO now, replaced.

I have all Battle BGM Replaced, Menu BGM, Unit Selection, Intermission, Arcade Unit Selection, Gallery, etc.

Only music i have yet to replace is the Win/Lose Music. But i plan on getting to that when i find the ID's.

As for Units, i have made FB Moveset Codes for 1/2 of the units. Which isn't bad considering how much time it takes to make even 1 lawl.
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Post by mangak (GONE) Sat Sep 13, 2014 7:13 pm

any plan on uploading this? i'm definitely interested especially if you got the ExvS musics in there
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Post by Casval Sun Sep 14, 2014 9:55 am

I surely hope so too. I've seen some of her progress for her mod and my mouth dropped.
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Post by Minty Kitty Sun Sep 14, 2014 12:53 pm

Possiblys, been working on this for over a year now.

I can show screenshots laters when i get them all sorted and take newer ones.
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Post by mangak (GONE) Sun Sep 14, 2014 3:03 pm

over a year? please do show then!


also, added a video, the background will be updated to theme the current winz00e vid (in this case the Kshatriya)
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Post by Minty Kitty Mon Sep 15, 2014 12:29 pm

Well this wont be part of the final game, and this BGM wont either, this was my Test ISO.

But, 00Q.

Also, i've already improved him, this was a beta version.


【GVGNP】GNT-0000 00 Qan[T]Gameplay/Showcase by HikariVG


Programs Used:
-Remote Joy Lite 1.9
-Sony Vegas PRO 13

Time Spent Modifying the Video (COLOR CORRECTION ETC ONLY): 4 Hours (Including Intro)

Code:
Unreleased, Might Release it later at some point but for now, im considering this a Pre-Final Beta.

Codes Used (All Mine):
-Cinematic Camera Enhanced
-Hide HUD (Hikari Custom)
-00Q Multi-Part Code
-EXVS Cancel System
-Pilot Voices Muted (WIP, Only lowers them to their lowest Volume ATM)
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Post by mangak (GONE) Mon Sep 15, 2014 4:28 pm

hakanaku mo towa mo kanashii, that made my day


huge ass desert map there, awesom mixmatch with cool new moveset, 

aren't the codes compatible with ppsspp??? you'd have a LOT more fun playing that than the psp

and lol dat reborns ai rocks
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Post by Minty Kitty Mon Sep 15, 2014 5:10 pm

Alot of my codes dont seem to work well with PPSSPP.

Its the way PPSSPP's Cheat system is coded, after a specific amount of coding lines, it crashes the Program.

The codes work perfectly on PSP, but due to PPSSPP's outdated Coding System (CWCheat Integration), it crashes.

CWcheat has this problem on PSP too, swhy i use TempAR, the newest version lets you SET the maximum Lines your Cheat viewer in-game can view (up to 1 million) and lets u set the Code Line Read Limit, letting ur PSP read the longer codes that others can't.

CwCheat and other plugins have a line limit of 1024 lines and 12 lines of actual code.

Alot of my codes are LARGE. Many Many Parts.

00Q is 9 parts. All parts must be active for it to work.

00Q DOES WORK on PPSSPP, however it reads the code wrong on some parts and there are some bugs on PPSSPP that aren't present on PSP.
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Post by Casval Mon Sep 15, 2014 5:15 pm

If I remember this correctly, in making this mod its going to take alot of tact and experimentation, correct?
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Post by Minty Kitty Mon Sep 15, 2014 5:25 pm

alot, i've gone through several crashes, freezes and bugs. Months of tweaking, figuring out code IDs, glitches, and some things i just can't explain XD

this place is too quiet!!! time to start something - Page 2 NPJH50107_00010_zps4bebe785
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Post by mangak (GONE) Mon Sep 15, 2014 5:35 pm

well that's original... lol
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Post by InfinitasImpetum Mon Sep 15, 2014 5:37 pm

in other news i figured out how to load ogre xml meshs into unity. and i understand how the skeleton files are setup. so i have a way to import animations.
posted the mesh code over at amecha.
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Post by ZeroGraphix Tue Sep 16, 2014 10:20 pm

That looks kinda like a 00 raiser repair lol~
Find it cool for some reason
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