RIP Winz00e
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InfinitasImpetum
00f
Casval
Ebgundam
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Re: RIP Winz00e
going to get others opinion on things before starting. also i need to think of whether to go with existing engine or custom.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
just go for the one that you can get the fastest results with...one you're comfortable working with alsoInfinitasImpetum wrote:going to get others opinion on things before starting. also i need to think of whether to go with existing engine or custom.
00f- (90%)-Lv4
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Re: RIP Winz00e
i have decided on unity cause of multiplatform.
also when you create tilesets. design it to be compatible with this program.
http://www.mapeditor.org/
found an importer online for unity for the file type it generates.
now to wait for others opinion on stuff.
as for coding if we do platformer like megaman and mario. i have code written for movement. might have to convert some of it to work with 2d images instead of 3d models.
@oof
have you ever done sprite animation. if not you could just use existing sprites as a base to work with.
also when you create tilesets. design it to be compatible with this program.
http://www.mapeditor.org/
found an importer online for unity for the file type it generates.
now to wait for others opinion on stuff.
as for coding if we do platformer like megaman and mario. i have code written for movement. might have to convert some of it to work with 2d images instead of 3d models.
@oof
have you ever done sprite animation. if not you could just use existing sprites as a base to work with.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
i know nothing of the coding world, i can render you all the frames you need for a sprite though, but you would have to animate it, if it's easy to learn/explain, you could teach me and that would relieve you of some of the work.
i guess using sprite sheets as a model is a good start... ? can 2 people really make a 2d game? im asking
also, if possible, lets release it for android...i just bought a nexus 7 (2013ver) and its..well...cool.
let me now what you think
i guess using sprite sheets as a model is a good start... ? can 2 people really make a 2d game? im asking
also, if possible, lets release it for android...i just bought a nexus 7 (2013ver) and its..well...cool.
let me now what you think
00f- (90%)-Lv4
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Re: RIP Winz00e
i want android too. cause of my shield tablet.
as for 2 people making a 2d game. its not impossible might take more time. we can get someone to layout levels and design them using tilesets you make.
well, if we can find more help then its good.
also what type of game we are making is a factor. rpg probably would take the longest.
as for 2 people making a 2d game. its not impossible might take more time. we can get someone to layout levels and design them using tilesets you make.
well, if we can find more help then its good.
also what type of game we are making is a factor. rpg probably would take the longest.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
how about we see what we can do and start off with the shortest...heck if a puzzle/shooter game like Bangai-O is your thing that could be even faster...maybe XDInfinitasImpetum wrote:i want android too. cause of my shield tablet.
as for 2 people making a 2d game. its not impossible might take more time. we can get someone to layout levels and design them using tilesets you make.
well, if we can find more help then its good.
also what type of game we are making is a factor. rpg probably would take the longest.
https://www.youtube.com/watch?v=dSlQRd7C1to
00f- (90%)-Lv4
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Re: RIP Winz00e
a platformer shouldn't be hard either and i played bangai-O just never got into it. i am researching procedural platformer generation as in the level is generated from code.
or we could do something similar to this but with mechs. full destructible terrain. levels can be prebuilt.
on other note:
i am crazy for code generated levels. its not impossible, i have some experience with it. though mostly in 3d but i understand how to do it in 2d.
or we could do something similar to this but with mechs. full destructible terrain. levels can be prebuilt.
on other note:
i am crazy for code generated levels. its not impossible, i have some experience with it. though mostly in 3d but i understand how to do it in 2d.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
wow!wowowow, the hyyyype! can u make a platformer like the one in the vid? or heck just mod the same game idk, but this can definitely get popular!InfinitasImpetum wrote:a platformer shouldn't be hard either and i played bangai-O just never got into it. i am researching procedural platformer generation as in the level is generated from code.
or we could do something similar to this but with mechs. full destructible terrain. levels can be prebuilt.
on other note:
i am crazy for code generated levels. its not impossible, i have some experience with it. though mostly in 3d but i understand how to do it in 2d.
we'ree gonna be rich! :D
seriously an all 3d game can kickass if well done,
let make it so that the levels are partially destructible and that you progress kinda like a mario (with mech) and find new parts to upgrade your mech, add boss battles and maybe an arena mode...
xbox360 controller support for PC and android and BOOM!
hik will make the sounds and music, ill work on the 2d and you on the code, we can all work on game design/ideas to make it a reality ...and there you go, this'll revive winz easy, but that's not even the point, im just hyped to make a game winz or no winz.
00f- (90%)-Lv4
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Re: RIP Winz00e
I can give users the ability to create levels too.
how much of the level can be destroyed depends on the user.
there will be no ingame editor. editor will be external. basically going to use Tiled for the editor and read the tmx file it outputs to create the level.
Tiled: http://www.mapeditor.org/ (level max size is 1000x1000)
how much of the level can be destroyed depends on the user.
there will be no ingame editor. editor will be external. basically going to use Tiled for the editor and read the tmx file it outputs to create the level.
Tiled: http://www.mapeditor.org/ (level max size is 1000x1000)
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
let's start by TEH MOST IMPORTANT STEP!
here are the names i thought of for the game:
-winzex (sounds cool)
- revergator (sounds cool as well)
- fenex infinite (sound like a badass J-rpg shooter)
- Mobile suit Rundam (...)
- shadow of Gundam
- Grand Theif mecha
- gundam's creed
- Mecha ball Z Enoverse
- Super mecha bros
- Zone of the slash
-slash of the zone
- Gundam mega vs
-G gundam ultimate mobile suit full burst
and the last one:
-Pixel blast...
or
-Pixel Gundam
what do you think?
edit; even better; awakening of the winz00blazer
!!![I\'m Hot!](/users/1813/15/75/68/smiles/271085239.jpg)
ok seriously we could take the name of a J platform game i loved : Legen Cave, and create... Mecha Legend Cave..
http://www.caiman.us/scripts/fw/f2158.html
^this is the game
here are the names i thought of for the game:
-winzex (sounds cool)
- revergator (sounds cool as well)
- fenex infinite (sound like a badass J-rpg shooter)
- Mobile suit Rundam (...)
- shadow of Gundam
- Grand Theif mecha
- gundam's creed
- Mecha ball Z Enoverse
- Super mecha bros
- Zone of the slash
-slash of the zone
- Gundam mega vs
-G gundam ultimate mobile suit full burst
and the last one:
-Pixel blast...
or
-Pixel Gundam
what do you think?
edit; even better; awakening of the winz00blazer
!!
![I\'m Hot!](/users/1813/15/75/68/smiles/271085239.jpg)
ok seriously we could take the name of a J platform game i loved : Legen Cave, and create... Mecha Legend Cave..
http://www.caiman.us/scripts/fw/f2158.html
^this is the game
00f- (90%)-Lv4
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Currently : Japan
Re: RIP Winz00e
i want the game to have no copyrighted material in it including the name. just in case we decide to commercialize this game in the future or a sequel to it. as for name that can come later. you don't have to pick it now. we can choose a code name as a temp name. i say we call it project Winz2D or project Winz00e2D for a temp name and then change it once a decent demo is getting close to release. if you prefer a name now, best have a vote.
i have some decent options for controls
control style 1 (closer to windomxp)
melee attack button
ranged attack button
special attack button
boost button
directional buttons or analog stick
control style 2(closer to bangai-O):
directional analog (left analog)
shoot analog stick (right analog)
melee attack button
boost button
special button
control style 3:
directional analog (left analog)
Attack analog (right analog)
switch button (switch from range to melee , melee or range for the attack analog)
boost button
style 3 might be a pain to play with.
names i suggest:
Winz2D (ugh, this probably a good name for a game engine)
Rage of the Mecha
Rage of the Machine
Ultimate Knight Winz00e 2D
Mechanical Rage
i have some decent options for controls
control style 1 (closer to windomxp)
melee attack button
ranged attack button
special attack button
boost button
directional buttons or analog stick
control style 2(closer to bangai-O):
directional analog (left analog)
shoot analog stick (right analog)
melee attack button
boost button
special button
control style 3:
directional analog (left analog)
Attack analog (right analog)
switch button (switch from range to melee , melee or range for the attack analog)
boost button
style 3 might be a pain to play with.
names i suggest:
Winz2D (ugh, this probably a good name for a game engine)
Rage of the Mecha
Rage of the Machine
Ultimate Knight Winz00e 2D
Mechanical Rage
Last edited by InfinitasImpetum on Sat Jan 31, 2015 2:13 pm; edited 1 time in total
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
you're right, but we need to know the name is gonna be uber important, it's marketing!
...i like Ultimate Knight Winz00e 2D ..super nostalgic...but too long XD, Ultimate Knight Winz is more like it XD
...i like Ultimate Knight Winz00e 2D ..super nostalgic...but too long XD, Ultimate Knight Winz is more like it XD
00f- (90%)-Lv4
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Re: RIP Winz00e
another thing is we can be using the forum to converse. its easier on a chat site or something. if we are going to use the forum a hidden dev part needs to be created to hide some of the game development and stuff. we can then select what to reveal and what to keep secret for development.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
why do you want to keep things secret, if we can get help, build hype or just get susuggestion we might as well do so! we can send stuff publicly or just through PM but i don't see the use of a private board, i got nothing to hide lol.
make yourself confortable i guess, whatever it takes, if you need to go private so be it, im just sayin
btw, im going to japan for the first time this summer, i'll see if i can contact yoko shimomura so she can make us some badass musics... maybe she's too expensive for me though... meh, i'll tell her she has pretty eyes in japanese, that should do it.
make yourself confortable i guess, whatever it takes, if you need to go private so be it, im just sayin
btw, im going to japan for the first time this summer, i'll see if i can contact yoko shimomura so she can make us some badass musics... maybe she's too expensive for me though... meh, i'll tell her she has pretty eyes in japanese, that should do it.
00f- (90%)-Lv4
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Re: RIP Winz00e
still a new forum section would be good to have to place all dev stuff there.
also i might give the game its own custom physics system meaning easy port to custom engine later.
also i might give the game its own custom physics system meaning easy port to custom engine later.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
from what i get that means you're gonna have to take quite a while programing the game ey? you might want to use basic/random gfx/sprites you find on google image to test out your engine first and i'll go and skin it properly afterward... and work in collaboration with you when you need itInfinitasImpetum wrote:still a new forum section would be good to have to place all dev stuff there.
also i might give the game its own custom physics system meaning easy port to custom engine later.
idk, how are we going to proceed?
and honestly be it the wassup section or a new one (winz isn't really active anyway) we might just as well talk openly
00f- (90%)-Lv4
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Re: RIP Winz00e
i might be able to get the physics done tomorrow but with no support for slopes.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
dude, if this project takes 2 years so be it, id rather have something to brag about and increase my doucherie level than a little demo of a halfassed worthless indie crap game to forget about
..don't finish the game in one day! i won't be good! even if you're a genius, no one can make a good game in one day!! XD
..don't finish the game in one day! i won't be good! even if you're a genius, no one can make a good game in one day!! XD
00f- (90%)-Lv4
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Re: RIP Winz00e
i take that back first i need to get tile placement figured out and loading from needed files. the basic coding for physics shouldn't take me more than a day. if i go all out.
i will see about using unity's native 2d physics.
i will see about using unity's native 2d physics.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
ok, you just let us know of the progress, keep making threads for now, and don't like...update me on all your coding thingy progress, i don't understand shit to be honest XD, so translate what your progress means in english so the non coders can understand
00f- (90%)-Lv4
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Re: RIP Winz00e
i will make sure to give you headaches with my coding lingo. ![Nothing much...](/users/1813/15/75/68/smiles/2115051631.gif)
currently studying connected-component labeling to detect individual islands created from tile structure for collision.
then going to use something i learned when studying 3d voxels to create edge paths.
this thread is where i learned to app my approach my physics problem with using unity's box2d physics. going to leave this link here for reference later.
http://forums.tigsource.com/index.php?topic=38641.0
destruction would have to recreate collision paths everytime the terrain changes and regenerate the terrain.
![Nothing much...](/users/1813/15/75/68/smiles/2115051631.gif)
currently studying connected-component labeling to detect individual islands created from tile structure for collision.
then going to use something i learned when studying 3d voxels to create edge paths.
this thread is where i learned to app my approach my physics problem with using unity's box2d physics. going to leave this link here for reference later.
http://forums.tigsource.com/index.php?topic=38641.0
destruction would have to recreate collision paths everytime the terrain changes and regenerate the terrain.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
ok, for the game name i can see ultimate knight winz to be a decent option. unless you prefer something different.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
UKWinz is a good code name for now, we can always change it especially when we havce a much better idea of how the game is going to turn out and look like
...heck i could see some names like:
ultimate warrior
make a night (sounds like mecha knight)
winz ultimate
...let's stop searching for names it'll never end XD
...heck i could see some names like:
ultimate warrior
make a night (sounds like mecha knight)
winz ultimate
...let's stop searching for names it'll never end XD
00f- (90%)-Lv4
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Re: RIP Winz00e
UkWinz is what i called the project in unity cause i need it to be called something. XD
also we need to talk about sprite size. i think size for a sprite should go over 64x64. if you need more space for a gun or sword thats ok but i think the base of the mech shouldn't exceed 64 height or width. well we could go bigger. but i don't know your experience with sprite making.
here is a question:
give users ability to create levels or not?
if not, i can get something going quick and fast.
what we could do is leave it for a sequel when we figure things out or for later.
my idea is not to allow users to create levels and later for a sequel to give them the ability to create there own levels and to create there own mechs by switching parts.
also we need to talk about sprite size. i think size for a sprite should go over 64x64. if you need more space for a gun or sword thats ok but i think the base of the mech shouldn't exceed 64 height or width. well we could go bigger. but i don't know your experience with sprite making.
here is a question:
give users ability to create levels or not?
if not, i can get something going quick and fast.
what we could do is leave it for a sequel when we figure things out or for later.
my idea is not to allow users to create levels and later for a sequel to give them the ability to create there own levels and to create there own mechs by switching parts.
InfinitasImpetum- (0%)-Lv8
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Re: RIP Winz00e
I thought the site was down and now its up again~
Its like a rollercoaster D:
Its like a rollercoaster D:
ZeroGraphix- (40%)-Lv1
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» Winz00e updated to 4.0 now to get more members here
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