[Tutorial] Simple .ANI Tutorial
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Sankarea
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CometStrife
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Re: [Tutorial] Simple .ANI Tutorial
aw..hehe i wasn't able to deal with it earlier.. i was having some problems with my PC ,newly reformated just now.. uhmm..uhmm i havent triedit but.. try 00raiser's sub1 attack.. dagger throw, add it with relay command ,if i'm not mistaken it would be "execscriptevery" sumthing..
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Re: [Tutorial] Simple .ANI Tutorial
(For his initial guidance that kickstarted me. I started spamming him questions about the .ANI, and cause I was hungry for more, I started experimenting on my own.)
Oujar (For the many .ANIs that I downloaded, and studied. His .ANIs were the ones that allowed me to gain insights and deeper understanding of the file)"
hahah...it some kinda hystory repeating itself..haha .. just as i was the then.. bringing a rain of questions... hahaha
Oujar (For the many .ANIs that I downloaded, and studied. His .ANIs were the ones that allowed me to gain insights and deeper understanding of the file)"
hahah...it some kinda hystory repeating itself..haha .. just as i was the then.. bringing a rain of questions... hahaha
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Re: [Tutorial] Simple .ANI Tutorial
Updated: Controling Damage & Feel of Attacks
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
Last edited by Ñ (Deleting His Post) on Tue Dec 27, 2011 1:25 am; edited 1 time in total
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Re: [Tutorial] Simple .ANI Tutorial
@ephemeral, It was the problem before, now is the output when in jet ,hope what i have in mind would push through this time, hehehe,, anyway that was all about the GN particles We've been experimenting for 2months now,just I dont know if zeranto already fount out something, specifically the 2K4 version particle release... I just dont have enough time yet:( too busy on something :(
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Re: [Tutorial] Simple .ANI Tutorial
Hi everyone,
I'm new around here and my English skill maybe worst then google translate so please correct me if I write anything strange
This tutorial is really helpful ( I register because this article ) so I think I should share my too.
How to expand ANI code block
Every code block has a byte control and I will call them "Header".
You can find them by looking for a part start with "00 00 00" and end with "00 00"(easy way to find them is looking for comment symbo ['] before if statement like " ヘフフ= '下半身のみ").
Structure of them will look like this example "A2 A1 B2 B1 C2 C1",
it maybe "CD CC CC 3D 10 01" or "0A D7 23 3C BC 00" dependent by length of block code.
To add your code lenght, you just change number in "C" index start with "C2",example I want to add 5 chars in block and header of this example is "CD CC CC 3D 10 01",and this is result "CD CC CC 3D 15 01", if your code are "CD CC CC 3D FE 01" then "CD CC CC 3D 04 02".
Now you can edit your ANI without worry about length of byte any more
I'm new around here and my English skill maybe worst then google translate so please correct me if I write anything strange
This tutorial is really helpful ( I register because this article ) so I think I should share my too.
How to expand ANI code block
Every code block has a byte control and I will call them "Header".
You can find them by looking for a part start with "00 00 00" and end with "00 00"(easy way to find them is looking for comment symbo ['] before if statement like " ヘフフ= '下半身のみ").
Structure of them will look like this example "A2 A1 B2 B1 C2 C1",
it maybe "CD CC CC 3D 10 01" or "0A D7 23 3C BC 00" dependent by length of block code.
To add your code lenght, you just change number in "C" index start with "C2",example I want to add 5 chars in block and header of this example is "CD CC CC 3D 10 01",and this is result "CD CC CC 3D 15 01", if your code are "CD CC CC 3D FE 01" then "CD CC CC 3D 04 02".
Now you can edit your ANI without worry about length of byte any more
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Re: [Tutorial] Simple .ANI Tutorial
Excellent tip! I use this idea to make uber long script indexes.
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Re: [Tutorial] Simple .ANI Tutorial
YEUS! ANOTHER ANI MAKER!
Welcome aboard Richter! also a tip for a avatar pic: Richter Belmont From Castlevania :3?
Welcome aboard Richter! also a tip for a avatar pic: Richter Belmont From Castlevania :3?
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Re: [Tutorial] Simple .ANI Tutorial
I really dont have any idea,. i really suck at animations,
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Re: [Tutorial] Simple .ANI Tutorial
Um I was reading this tutorial and I find it very helpful so I thought of making my own custom script. I try to extract the Banshee script ani with the ani tool but it show message saying run time error 9 subscript out of range. Is there anyway to fix this?
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Re: [Tutorial] Simple .ANI Tutorial
I did but it show that error..Xiahou Dun wrote:@pokemonkenta : run it with Microsoft Applocale
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Re: [Tutorial] Simple .ANI Tutorial
easy,put Microsoft WindomXP Service Pack 3 Disk into your drive and install language from language and regional from control pannel.after that you extract script using applocale without fail
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Re: [Tutorial] Simple .ANI Tutorial
Er can you explain a little simpler? I can't really understand what you mean.Kira-Yamato(bad mood) wrote:easy,put Microsoft WindomXP Service Pack 3 Disk into your drive and install language from language and regional from control pannel.after that you extract script using applocale without fail
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Re: [Tutorial] Simple .ANI Tutorial
1:go to control panel,select "regional and language options"
2.new window appear,click languages tab,check all like this
3.click apply and ok to install them
note:your system will require "window XP serivice pack 3" disk to install,input that disk and start install
4.after that,use applocale,select ani editor and extract
Done!
2.new window appear,click languages tab,check all like this
3.click apply and ok to install them
note:your system will require "window XP serivice pack 3" disk to install,input that disk and start install
4.after that,use applocale,select ani editor and extract
Done!
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Re: [Tutorial] Simple .ANI Tutorial
I have Window 7.. I don't see these things you show me QQ
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Re: [Tutorial] Simple .ANI Tutorial
you used window 7?bad.i used winXP
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Re: [Tutorial] Simple .ANI Tutorial
1.Make sure you select run as administrator
2. Make sure the properties of the folder where you have the script you want to modify allow all users to modify the contents.
might help...maybe...
2. Make sure the properties of the folder where you have the script you want to modify allow all users to modify the contents.
might help...maybe...
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Re: [Tutorial] Simple .ANI Tutorial
Nope doesn't help, first I can't run as administrator there is no option for that, second did allow all to modify but still won't work. I appreciate all the help but I guess I am limited to some certain amount of script I could edit. Oh well :/Damocles wrote:1.Make sure you select run as administrator
2. Make sure the properties of the folder where you have the script you want to modify allow all users to modify the contents.
might help...maybe...
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Re: [Tutorial] Simple .ANI Tutorial
@richter
That was a very very helpful tip! You mind if I add it into the tutorial?
@Ephemereal
mind if i combine parts of your tutorials that are all over the web? the attack types etc, to make it easier for references.
Of course, proper credits would be given :D
That was a very very helpful tip! You mind if I add it into the tutorial?
@Ephemereal
mind if i combine parts of your tutorials that are all over the web? the attack types etc, to make it easier for references.
Of course, proper credits would be given :D
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Re: [Tutorial] Simple .ANI Tutorial
Zeranto I wrote:@richter
That was a very very helpful tip! You mind if I add it into the tutorial?
@Ephemereal
mind if i combine parts of your tutorials that are all over the web? the attack types etc, to make it easier for references.
Of course, proper credits would be given :D
Sure sir, go ahead.
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Re: [Tutorial] Simple .ANI Tutorial
pokemonkenta wrote:Nope doesn't help, first I can't run as administrator there is no option for that, second did allow all to modify but still won't work. I appreciate all the help but I guess I am limited to some certain amount of script I could edit. Oh well :/Damocles wrote:1.Make sure you select run as administrator
2. Make sure the properties of the folder where you have the script you want to modify allow all users to modify the contents.
might help...maybe...
you can reinstall applocale, maybe you did not install it properly
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Re: [Tutorial] Simple .ANI Tutorial
Edited
Some Basic Things you must remember
How to Find the Different Parts of a Mech?
Advanced .ANI Commands
Some Basic Things you must remember
How to Find the Different Parts of a Mech?
Advanced .ANI Commands
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
@Zeranto I
Sure, why not.
Little tip for open any file with notepad, use applocale to open notepad by set to Japanese language that will make all unreadable char become Japanese chars, and now you can copy it to google translate :)
Sure, why not.
Little tip for open any file with notepad, use applocale to open notepad by set to Japanese language that will make all unreadable char become Japanese chars, and now you can copy it to google translate :)
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Re: [Tutorial] Simple .ANI Tutorial
Tip:
The f on Move means forward. If the Move doesn't have f and the string isn't specific regarding moving forward. Your character will move right, e.g. Move(0,STOP,0.50); But if Move(0,STOP,0.50f); your character will move forward with no right perpendicular or misalignment (e.g. diagonal). The proof to this idea is to use CamEffect=2; You will see the difference of moving right and moving towards your opponent.
To grab an enemy.
CatchLastChara(WP,Angle Y,Reach);
WP is for weapon point. That is where the character will be stuck.
Angle Y is the vertical angle, best to leave it 0
Reach is the enemy's position from where your WP is. Use values 100 to 200.
CatchLastChara(0,0,0); at the end of overall ScriptIndex to release enemy. If not applied, the enemy will be stuck on your weaponpoint until it dies.
The f on Move means forward. If the Move doesn't have f and the string isn't specific regarding moving forward. Your character will move right, e.g. Move(0,STOP,0.50); But if Move(0,STOP,0.50f); your character will move forward with no right perpendicular or misalignment (e.g. diagonal). The proof to this idea is to use CamEffect=2; You will see the difference of moving right and moving towards your opponent.
To grab an enemy.
CatchLastChara(WP,Angle Y,Reach);
WP is for weapon point. That is where the character will be stuck.
Angle Y is the vertical angle, best to leave it 0
Reach is the enemy's position from where your WP is. Use values 100 to 200.
CatchLastChara(0,0,0); at the end of overall ScriptIndex to release enemy. If not applied, the enemy will be stuck on your weaponpoint until it dies.
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