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[Tutorial] Simple .ANI Tutorial

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Sankarea
Minty Kitty
mangak (GONE)
CometStrife
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[Tutorial] Simple .ANI Tutorial - Page 12 Empty Re: [Tutorial] Simple .ANI Tutorial

Post by Guest Sat Nov 12, 2011 9:35 pm

nice update...^^.. now working on disaperaring hiden weapons to be shown only when executed an attack.. hehe.. (i wish i could figure out the concept about strike freedom'/Akatsuki's final attack.
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[Tutorial] Simple .ANI Tutorial - Page 12 Empty Re: [Tutorial] Simple .ANI Tutorial

Post by Guest Sat Nov 12, 2011 11:47 pm

i cant find the update..:( can you tell me what page?
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[Tutorial] Simple .ANI Tutorial - Page 12 Empty Re: [Tutorial] Simple .ANI Tutorial

Post by CometStrife Wed Nov 16, 2011 5:22 am

16/11/2011 8:22pm GMT + 08:00
Updated: Controling Damage

17/11/2011 6:00pm GMT + 08:00
Updated: The Basic Part of an Attack

17/11/2011 6:14pm GMT + 08:00
Updated: Basic Commands
Separated Advanced .ANI Commands to the last post.

17/11/2011 6:31pm GMT + 08:00
Added: Credits so far:
Added the updated list of subattack folders


Last edited by Zeranto I on Thu Nov 17, 2011 3:37 am; edited 5 times in total
CometStrife
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[Tutorial] Simple .ANI Tutorial - Page 12 Empty Re: [Tutorial] Simple .ANI Tutorial

Post by CometStrife Thu Nov 17, 2011 3:01 am

@cr0zzmeheart

what update?
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Post by Guest Thu Nov 17, 2011 7:13 pm

bout the change anime thing..^^ DW, i found it..^^
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[Tutorial] Simple .ANI Tutorial - Page 12 Empty Re: [Tutorial] Simple .ANI Tutorial

Post by Guest Fri Nov 18, 2011 12:46 am

Ephemeral wrote:
MeteorStrife wrote:
Mocchikins wrote:Do you have a list regarding the pictures pertaining to ChangeAnime string?

nope, i'll be humble here. Please teach my what it does. I want to learn. Cause to me, learning ani editing is like solving an intrigue puzzle. The more i see, the more i want to crack it. Learning ani is not about learning it and showing off. Its the part of wanting to learn and spreading its words

Not really showing off T_T. It hurts my head too comprehending this stuff. O_O; Though thanks to your guide, I learned a lot. :) Zzzzzarai!

Anyway I noticed the ChangeAni value like in Softguard usually found on blackcomb base scripts.

Code:
Translated version of ANI_list.txt
##### This list is just for viewing !#####
      ##### Written by zhmwwl #####
      ##### Zhmwwl.ys168.com ######
--------------------
91 *. x files would be worked in effect.
01_root.x
02_Body_d.x
03_Body.x
04_Head.x
05_Arm1.x
06_Output08.x
07_arm_rotation.x
08_Arm2.x
09_Arm3.x
10_Hand.x
11_Gun2.x
12_Weapon_point3.x
13_sword2.x
14_Weapon_point14.x
15_Arm1_r.x
16_Output09.x
17_arm_rotation_r.x
18_Arm2_r.x
19_Arm3_r.x
20_Hand_r.x
21_Gun.x
22_Weapon_point.x
23_sword.x
24_Weapon_point2.x
25_BackW.x
26_W.x
27_Wing_Mini1.x
28_Weapon_point4.x
29_Wing_Mini2.x
30_Weapon_point5.x
31_Wing_Mini3.x
32_Weapon_point6.x
33_Wing_Mini4.x
34_Weapon_point7.x
35_Wing_Mini5.x
36_Weapon_point8.x
37_W2.x
38_SubW1.x
39_SubW2.x
40_W_Tail1.x
41_W_Tail2.x
42_Output02.x
43_sword4.x
44_Gun4.x
45_BackW_r.x
46_W_r.x
47_Wing_Mini1_r.x
48_Weapon_point9.x
49_Wing_Mini2_r.x
50_Weapon_point10.x
51_Wing_Mini3_r.x
52_Weapon_point11.x
53_Wing_Mini4_r.x
54_Weapon_point12.x
55_Wing_Mini5_r.x
56_Weapon_point13.x
57_W2_r.x
58_SubW1_r.x
59_SubW2_r.x
60_W_Tail1_r.x
61_W_Tail2_r.x
62_Output03.x
63_sword3.x
64_Gun3.x
65_Output01.x
66_Shield_point.x
67_Leg1.x
68_Leg2.x
69_Leg3.x
70_Output04.x
71_Output06.x
72_Leg1_r.x
73_Leg2_r.x
74_Leg3_r.x
75_Output05.x
76_Output07.x
77_LegG.x
78_LegG_r.x
79_BG.x
80_BG_r.x
81_BG_b.x
82_BBurner1.x
83_BBurner2.x
84_Output10.x
85_MainFire.x
86_Weapon_MainFire.x
87_BBurner1_r.x
88_BBurner2_r.x
89_Output11.x
90_MainFire_r.x
91_Weapon_MainFire_r.x
--------------------
Note: Standing
Amount: 3 Files
01 \ 01_robo_stand.hod
01 \ 02_robo_stand.hod
01 \ 03_robo_stand.hod
Tail: 264 Bytes
--------------------
Note: Walk
Amount: 9 Files
02 \ 01_robo_walk01.hod
02 \ 02_robo_walk01_2.hod
02 \ 03_robo_walk02.hod
02 \ 04_robo_walk02_2.hod
02 \ 05_robo_walk03.hod
02 \ 06_robo_walk03_2.hod
02 \ 07_robo_walk04.hod
02 \ 08_robo_walk04_2.hod
02 \ 09_robo_walk01.hod
Tail: 940 Bytes
--------------------
Note: Jump start
Amount: 3 Files
03 \ 01_robo_JumpStart.hod
03 \ 02_robo_JumpStart.hod
03 \ 03_robo_JumpStart.hod
Tail: 107 Bytes
--------------------
Note: air movement
Amount: 3 Files
04 \ 01_robo_fly_stop01.hod
04 \ 02_robo_fly_stop01.hod
04 \ 03_robo_fly_stop01.hod
Tail: 706 Bytes
--------------------
Note: Landing
Amount: 4 Files
05 \ 01_robo_land01.hod
05 \ 02_robo_land02.hod
05 \ 03_robo_stand.hod
05 \ 04_robo_stand.hod
Tail: 661 Bytes
--------------------
Note: Landing Step
Amount: 4 Files
06 \ 01_robo_land01.hod
06 \ 02_robo_land02.hod
06 \ 03_robo_stand.hod
06 \ 04_robo_stand.hod
Tail: 633 Bytes
--------------------
Note: increased
Amount: 4 Files
07 \ 01_robo_fly_up01.hod
07 \ 02_robo_fly_up02.hod
07 \ 03_robo_fly_up02.hod
07 \ 04_robo_fly_up02.hod
Tail: 649 Bytes
--------------------
Note: Stop Aerial
Amount: 4 Files
08 \ 01_robo_fly_stop01.hod
08 \ 02_robo_fly_stop02.hod
08 \ 03_robo_fly_stop03.hod
08 \ 04_robo_fly_stop03.hod
Tail: 504 Bytes
--------------------
Note: Step Left
Amount: 3 Files
09 \ 01_robo_LStep01.hod
09 \ 02_robo_LStep02.hod
09 \ 03_robo_LStep02.hod
Tail: 725 Bytes
--------------------
Note: Step Right
Amount: 3 Files
10 \ 01_robo_RStep01.hod
10 \ 02_robo_RStep02.hod
10 \ 03_robo_RStep02.hod
Tail: 722 Bytes
--------------------
Note: the previous step
Amount: 3 Files
11 \ 01_robo_FStep01.hod
11 \ 02_robo_FStep02.hod
11 \ 03_robo_FStep02.hod
Tail: 761 Bytes
--------------------
Note: Step back
Amount: 3 Files
12 \ 01_robo_BStep01.hod
12 \ 02_robo_BStep02.hod
12 \ 03_robo_BStep02.hod
Tail: 761 Bytes
--------------------
Note: HIT
Amount: 4 Files
13 \ 01_Robo_hit01.hod
13 \ 02_Robo_hit02.hod
13 \ 03_Robo_hit03.hod
13 \ 04_Robo_stand.hod
Tail: 258 Bytes
--------------------
Note: HIT (air
Amount: 4 Files
14 \ 01_Robo_hit_Fly01.hod
14 \ 02_Robo_hit_Fly02.hod
14 \ 03_Robo_hit_Fly03.hod
14 \ 04_robo_fly_stop01.hod
Tail: 276 Bytes
--------------------
Note: HIT blow
Amount: 4 Files
15 \ 01_Robo_hitSky01.hod
15 \ 02_Robo_hitSky02.hod
15 \ 03_Robo_hitSky03.hod
15 \ 04_Robo_hitSky03.hod
Tail: 305 Bytes
--------------------
Note: Down
Amount: 3 Files
16 \ 01_Robo_down01.hod
16 \ 02_Robo_down02.hod
16 \ 03_Robo_down02.hod
Tail: 117 Bytes
--------------------
Note: get up
Amount: 5 Files
17 \ 01_Robo_Up01.hod
17 \ 02_Robo_Up02.hod
17 \ 03_Robo_Up03.hod
17 \ 04_Robo_stand.hod
17 \ 05_Robo_stand.hod
Tail: 213 Bytes
--------------------
Note: Switching Weapons
Amount: 3 Files
18 \ 01_Robo_ChangeSword01.hod
18 \ 02_Robo_ChangeSword02.hod
18 \ 03_Robo_ChangeSword03.hod
Tail: 637 Bytes
--------------------
Note: Light Guard
Amount: 3 Files
19 \ 01_robo_reflect.hod
19 \ 02_robo_reflect.hod
19 \ 03_Robo_stand.hod
Tail: 560 Bytes
--------------------
Note: passive
Amount: 4 Files
20 \ 01_Robo_ukemi01.hod
20 \ 02_Robo_ukemi02.hod
20 \ 03_Robo_ukemi03.hod
20 \ 04_Robo_ukemi03.hod
Tail: 1083 Bytes
--------------------
Note: Dash Defense
Amount: 3 Files
21 \ 01_robo_BStep01.hod
21 \ 02_robo_BStep02.hod
21 \ 03_robo_BStep02.hod
Tail: 809 Bytes
--------------------
Note: Boost Dash
Amount: 4 Files
22 \ 01_robo_BoostDash01.hod
22 \ 02_robo_BoostDash02.hod
22 \ 03_robo_BoostDash03.hod
22 \ 04_robo_BoostDash02.hod
Tail: 2894 Bytes
--------------------
Note: Avoiding HIT
Amount: 3 Files
23 \ 01_robo_BStep01.hod
23 \ 02_robo_BStep02.hod
23 \ 03_robo_BStep02.hod
Tail: 1039 Bytes
--------------------
Note: Light Guard
Amount: 3 Files
24 \ 01_robo_reflect.hod
24 \ 02_robo_reflect.hod
24 \ 03_Robo_stand.hod
Tail: 6058 Bytes
--------------------
Note: When guns
Amount: 3 Files
25 \ 01_robo_stand_S.hod
25 \ 02_robo_stand_S.hod
25 \ 03_robo_stand_S.hod
Tail: 4 Bytes
--------------------
Note: Walk
Amount: 9 Files
26 \ 01_robo_walk_S01.hod
26 \ 02_robo_walk_S01_2.hod
26 \ 03_robo_walk_S02.hod
26 \ 04_robo_walk_S02_2.hod
26 \ 05_robo_walk_S03.hod
26 \ 06_robo_walk_S03_2.hod
26 \ 07_robo_walk_S04.hod
26 \ 08_robo_walk_S04_2.hod
26 \ 09_robo_walk_S01.hod
Tail: 268 Bytes
--------------------
Note: Jump start
Amount: 3 Files
27 \ 01_robo_JumpStart_S.hod
27 \ 02_robo_JumpStart_S.hod
27 \ 03_robo_JumpStart_S.hod
Tail: 4 Bytes
--------------------
Note: air movement
Amount: 3 Files
28 \ 01_robo_fly_stop01.hod
28 \ 02_robo_fly_stop01.hod
28 \ 03_robo_fly_stop01.hod
Tail: 4 Bytes
--------------------
Note: Landing
Amount: 4 Files
29 \ 01_o_land01.hod
29 \ 02_o_land02.hod
29 \ 03_o_stand.hod
29 \ 04_o_stand.hod
Tail: 4 Bytes
--------------------
Note: Landing Step
Amount: 4 Files
30 \ 01_o_land01.hod
30 \ 02_o_land02.hod
30 \ 03_o_stand.hod
30 \ 04_o_stand.hod
Tail: 4 Bytes
--------------------
Note: increased
Amount: 4 Files
31 \ 01_o_fly_up01.hod
31 \ 02_o_fly_up02.hod
31 \ 03_o_fly_up02.hod
31 \ 04_o_fly_up02.hod
Tail: 4 Bytes
--------------------
Note: Stop Aerial
Amount: 4 Files
32 \ 01_o_fly_stop_S01.hod
32 \ 02_o_fly_stop_S02.hod
32 \ 03_o_fly_stop_S03.hod
32 \ 04_o_fly_stop_S03.hod
Tail: 4 Bytes
--------------------
Note: Step Left
Amount: 3 Files
33 \ 01_o_LStep_S01.hod
33 \ 02_o_LStep_S02.hod
33 \ 03_o_LStep_S02.hod
Tail: 4 Bytes
--------------------
Note: Step Right
Amount: 3 Files
34 \ 01_o_RStep_S01.hod
34 \ 02_o_RStep_S02.hod
34 \ 03_o_RStep_S02.hod
Tail: 4 Bytes
--------------------
Note: the previous step
Amount: 3 Files
35 \ 01_o_FStep_S01.hod
35 \ 02_o_FStep_S02.hod
35 \ 03_o_FStep_S02.hod
Tail: 4 Bytes
--------------------
Note: Step back
Amount: 3 Files
36 \ 01_o_BStep_S01.hod
36 \ 02_o_BStep_S02.hod
36 \ 03_o_BStep_S02.hod
Tail: 4 Bytes
--------------------
Note: HIT
Amount: 4 Files
37 \ 01_o_hit01.hod
37 \ 02_o_hit02.hod
37 \ 03_o_hit03.hod
37 \ 04_o_stand_S.hod
Tail: 4 Bytes
--------------------
Note: HIT (air
Amount: 4 Files
38 \ 01_o_hit_Fly01.hod
38 \ 02_o_hit_Fly02.hod
38 \ 03_o_hit_Fly03.hod
38 \ 04_o_fly_stop01.hod
Tail: 4 Bytes
--------------------
Note: HIT blow
Amount: 4 Files
39 \ 01_o_hitSky01.hod
39 \ 02_o_hitSky02.hod
39 \ 03_o_hitSky03.hod
39 \ 04_o_hitSky03.hod
Tail: 4 Bytes
--------------------
Note: Down
Amount: 3 Files
40 \ 01_o_down01.hod
40 \ 02_o_down02.hod
40 \ 03_o_down02.hod
Tail: 4 Bytes
--------------------
Note: get up
Amount: 5 Files
41 \ 01_o_Up01.hod
41 \ 02_o_Up02.hod
41 \ 03_o_Up03.hod
41 \ 04_o_stand_S.hod
41 \ 05_o_stand_S.hod
Tail: 4 Bytes
--------------------
Note: Switching Weapons
Amount: 3 Files
42 \ 01_Robo_ChangeSword01.hod
42 \ 02_Robo_ChangeSword02.hod
42 \ 03_Robo_ChangeSword03.hod
Tail: 454 Bytes
--------------------
Note: Light Guard
Amount: 3 Files
43 \ 01_robo_reflect.hod
43 \ 02_robo_reflect.hod
43 \ 03_Robo_stand.hod
Tail: 4 Bytes
--------------------
Note: passive
Amount: 4 Files
44 \ 01_o_ukemi01.hod
44 \ 02_o_ukemi02.hod
44 \ 03_o_ukemi03.hod
44 \ 04_o_ukemi03.hod
Tail: 4 Bytes
--------------------
Note: Dash Defense
Amount: 3 Files
45 \ 01_o_FStep_S01.hod
45 \ 02_o_FStep_S02.hod
45 \ 03_o_FStep_S02.hod
Tail: 4 Bytes
--------------------
Note: Boost Dash
Amount: 4 Files
46 \ 01_o_BoostDash01.hod
46 \ 02_o_BoostDash02.hod
46 \ 03_o_BoostDash03.hod
46 \ 04_o_BoostDash02.hod
Tail: 1060 Bytes
--------------------
Note: Avoiding HIT
Amount: 3 Files
47 \ 01_o_BStep01.hod
47 \ 02_o_BStep02.hod
47 \ 03_o_BStep02.hod
Tail: 5812 Bytes
--------------------
Note: Shot Attack
Amount: 7 Files
48 \ 01_o_Shot00.hod
48 \ 02_o_Shot01.hod
48 \ 03_.hod
48 \ 04_.hod
48 \ 05_o_Shot01.hod
48 \ 06_o_Shot00.hod
48 \ 07_.hod
Tail: 2072 Bytes
--------------------
Note: Attack Shot: Right
Amount: 6 Files
49 \ 01_o_Shot00_r.hod
49 \ 02_o_Shot01_r.hod
49 \ 03_o_Shot02_r.hod
49 \ 04_.hod
49 \ 05_o_Shot01_r.hod
49 \ 06_o_Shot00_r.hod
Tail: 4 Bytes
--------------------
Note: Attack Shot: Left
Amount: 6 Files
50 \ 01_o_Shot00_l.hod
50 \ 02_o_Shot01_l.hod
50 \ 03_o_Shot02_l.hod
50 \ 04_.hod
50 \ 05_o_Shot01_l.hod
50 \ 06_o_Shot00_l.hod
Tail: 4 Bytes
--------------------
Note: Attack Shot: Left
Amount: 5 Files
51 \ 01_o_ShotStop01.hod
51 \ 02_o_ShotStop03.hod
51 \ 03_o_ShotStop02.hod
51 \ 04_o_ShotStop03.hod
51 \ 05_o_ShotStop01.hod
Tail: 1343 Bytes
--------------------
Note: Sub-Shot Attack
Amount: 5 Files
52 \ 01_put.hod
52 \ 02_put.hod
52 \ 03_put.hod
52 \ 04_put.hod
52 \ 05_put.hod
Tail: 2544 Bytes
--------------------
Note: 2-shot attack sub
Amount: 5 Files
53 \ 01_lect.hod
53 \ 02_lect2.hod
53 \ 03_lect2.hod
53 \ 04_lect2.hod
53 \ 05_lect2.hod
Tail: 680 Bytes
--------------------
Note: Fixed
Amount: 6 Files
54 \ 01_robo_Shot_BoostDash00.hod
54 \ 02_robo_Shot_BoostDash01.hod
54 \ 03_robo_Shot_BoostDash02.hod
Pose was added 54 \ 04_
54 \ 05_robo_Shot_BoostDash01.hod
54 \ 06_robo_Shot_BoostDash00.hod
Tail: 1680 Bytes
--------------------
Note: Boost
Amount: 6 Files
55 \ 01_robo_Shot_BoostDash00_r.hod
55 \ 02_robo_Shot_BoostDash01_r.hod
55 \ 03_robo_Shot_BoostDash02_r.hod
Pose was added 55 \ 04_
55 \ 05_robo_Shot_BoostDash01_r.hod
55 \ 06_robo_Shot_BoostDash00_r.hod
Tail: 4 Bytes
--------------------
Note: Right-boost
Amount: 6 Files
56 \ 01_robo_Shot_BoostDash00_l.hod
56 \ 02_robo_Shot_BoostDash01_l.hod
56 \ 03_robo_Shot_BoostDash02_l.hod
Pose was added 56 \ 04_
56 \ 05_robo_Shot_BoostDash01_l.hod
56 \ 06_robo_Shot_BoostDash00_l.hod
Tail: 4 Bytes
--------------------
Note: 3-shot attack sub
Amount: 6 Files
57 \ 01_robo_SubAttack4_01.hod
57 \ 02_robo_SubAttack4_01.hod
57 \ 03_robo_SubAttack4_02.hod
57 \ 04_robo_SubAttack4_02.hod
57 \ 05_robo_SubAttack4_03.hod
Pose was added 57 \ 06_
Tail: 2613 Bytes
--------------------
Note: Boost Funnel
Amount: 4 Files
58 \ 01_robo_BoostDash01.hod
58 \ 02_robo_BoostDash01.hod
58 \ 03_robo_BoostDash01.hod
58 \ 04_robo_BoostDash01.hod
Tail: 5099 Bytes
--------------------
Note: Sword Dash
Amount: 3 Files
59 \ 01_Robo_SwordDash01.hod
59 \ 02_Robo_SwordDash02.hod
59 \ 03_Robo_SwordDash02.hod
Tail: 513 Bytes
--------------------
Note: 1 Sword Attack
Amount: 7 Files
60 \ 01_hod1.hod
60 \ 02_hod2.hod
60 \ 03_hod3.hod
60 \ 04_hod4.hod
60 \ 05_hod5.hod
60 \ 06_hod6.hod
60 \ 07_hod7.hod
Tail: 1883 Bytes
--------------------
Note: 2 Sword Attack
Amount: 7 Files
61 \ 01_hod1.hod
61 \ 02_hod2.hod
61 \ 03_hod3.hod
61 \ 04_hod4.hod
61 \ 05_hod5.hod
61 \ 06_hod6.hod
61 \ 07_hod7.hod
Tail: 1862 Bytes
--------------------
Note: Sword ago
Amount: 3 Files
62 \ 01_Robo_Sword3_03.hod
62 \ 02_Robo_Sword3_04.hod
62 \ 03_Robo_Sword3_05.hod
Tail: 1868 Bytes
--------------------
Note: 4 Sword Attack
Amount: 3 Files
Added 63 new pose \ 01_
Added 63 new pose \ 02_
Pose was added 63 \ 03_
Tail: 1946 Bytes
--------------------
Note: Sword ago
Amount: 6 Files
64 \ 01_Robo_Sword3_03.hod
Pose was added 64 \ 02_
64 \ 03_Robo_Sword3_04.hod
64 \ 04_Robo_Sword3_05.hod
64 \ 05_o_fly_stop01.hod
64 \ 06_o_fly_stop01.hod
Tail: 3381 Bytes
--------------------
Note: Left Sword
Amount: 5 Files
65 \ 01_Robo_Sword_L01.hod
65 \ 02_Robo_Sword_L02.hod
65 \ 03_Robo_Sword_L03.hod
65 \ 04_o_fly_stop01.hod
65 \ 05_o_fly_stop01.hod
Tail: 3232 Bytes
--------------------
Note: Right Sword
Amount: 5 Files
66 \ 01_Robo_Sword_R01.hod
66 \ 02_Robo_Sword_R02.hod
66 \ 03_Robo_Sword_R03.hod
66 \ 04_o_fly_stop01.hod
66 \ 05_o_fly_stop01.hod
Tail: 2177 Bytes
--------------------
Note: backup
Amount: 7 Files
67 \ 01_Robo_Sword3_01.hod
67 \ 02_Robo_Sword3_02.hod
67 \ 03_Robo_Sword3_03.hod
67 \ 04_Robo_Sword3_04.hod
67 \ 05_Robo_Sword3_05.hod
67 \ 06_robo_fly_stop01.hod
67 \ 07_robo_fly_stop01.hod
Tail: 1991 Bytes
--------------------
Note: backup2
Amount: 7 Files
68 \ 01_Robo_Sword01.hod
68 \ 02_Robo_Sword02.hod
68 \ 03_Robo_Sword03.hod
68 \ 04_Robo_Sword04.hod
68 \ 05_Robo_Sword05.hod
68 \ 06_robo_fly_stop01.hod
68 \ 07_robo_fly_stop01.hod
Tail: 4 Bytes
--------------------
Note: backup3
Amount: 8 Files
69 \ 01_Robo_Sword2_00.hod
69 \ 02_Robo_Sword2_01.hod
69 \ 03_Robo_Sword2_02.hod
69 \ 04_Robo_Sword2_03.hod
69 \ 05_Robo_Sword2_04.hod
Pose was added 69 \ 06_
69 \ 07_robo_fly_stop01.hod
69 \ 08_robo_fly_stop01.hod
Tail: 9817 Bytes
--------------------
Note: 1 grab
Amount: 3 Files
70 \ 01_o_hit_Fly01.hod
70 \ 02_o_hit_Fly02.hod
70 \ 03_o_hit_Fly03.hod
Tail: 276 Bytes
--------------------
Note: 2 grab
Amount: 3 Files
71 \ 01_Robo_hit_Fly01.hod
71 \ 02_Robo_hit_Fly02.hod
71 \ 03_Robo_hit_Fly03.hod
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Folders 19, 24, 43.

Folder 19 is when you guard and press F, e.g. like what Wing Neo-Bird does, that dash attack.
Folder 24 is when you guard, either reflect or guard.
Folder 43 is a dummy, contains no hex, just 3 tabs or 00 00 00. No need to edit.

Though not really sure if it's the other way around. But change the values mentioned below will undoubtedly change the actions of the mech in game play.

e.g. ChangeAnime(29,5,2);
e.g. ChangeAnime(19,5,2);

If you change the value 29 or 5 to another value. Another action will be performed. E.g. Like SF, Destiny, Wing Zero.

Just change the first and second value to see the mech do different abilities. Though not sure about the 3rd value... but probably changing the values of the RunProc like in the first post will help you gain the possibility on how to position and use images while doing guards.

Well, not sure it it's a perfect explanation but I hope it helps.

---

just want to ask if what about for after-effect of pressing the fire key? what to do to change it? is it still in the 3 values on "change anime or sumthing else? i kept on changing the values butnothing happens exept for the thing when final attack key pressed. :(
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Post by CometStrife Sat Nov 19, 2011 10:37 pm

Updated: Controling Damage
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Post by Guest Sun Nov 20, 2011 12:21 am

always the man...^^
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Post by CometStrife Sun Nov 20, 2011 12:27 am

i don't understand what you are talking about.. as always, for the post about ephem's changeanime thingy
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Post by Guest Sun Nov 20, 2011 1:16 am

I'ts ok.. I'm already done with it,though my brains almost spilled out..hahah ,wish me luck for my next target .. ^^
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Post by CometStrife Sun Nov 20, 2011 6:34 am

O.O okay, btw, i do have an inquiry to make. how did you managed to to get the gn particles thingy to appear in 2.004? that i'm very curious. would you tell me how you do it?


Last edited by Zeranto I on Tue Nov 22, 2011 4:53 am; edited 1 time in total
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Post by Pain(God) Mon Nov 21, 2011 2:39 am

Thanks Kira.... For Beginning we must study harder...

With this info.....more moder will be born with new ideas.....

Glorry to winzooe....and our further.........
NOOOooooooo I slute you all buddy
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Post by CometStrife Tue Nov 22, 2011 4:52 am

Updated: Basic Commands
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Post by Guest Tue Nov 22, 2011 6:02 am

iit's achievable 2k8 version, I'm still messing with 2k4 exe .only 2k8 version recognize the command..i'm also trying to use basic attacks to be launched from burner out puts.it's a theory though ive tried it and it's effective i just dont know if damo already figured it out , i haven't heard any of it since the time we discussed it..oh yeah live in theories..

but for the record i'm not gonna release dynames scripts(being the man of my word that is) though i gave the updated blast impulse's privately to since he is owner of the model I converted..
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Post by CometStrife Tue Nov 22, 2011 8:16 am

hmm, you don't have to release the dynames script, well, all i really want to know is how you managed to achieve it. as in what command did you input etc??
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Post by Guest Tue Nov 22, 2011 8:49 am

Zeranto I wrote:hmm, you don't have to release the dynames script, well, all i really want to know is how you managed to achieve it. as in what command did you input etc??

where are you exactly referring to? the gn-particle effect? it's the same command as the wing zero custom...

RunProc2( ,34, , ,..............); the ............... is sections i don't know and can't really handle ... the think is that the system 2.004 doesn't fail with this command but it is NEVER or under SOME conditions executed.... While the 2.008 executes it correctly ..
so open the wing zero's script and search for that 34... it seems simple but .. i don't know... the fact that it doesn't crash , doesn't mean it can?
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Post by Guest Tue Nov 22, 2011 11:05 pm

Correct, but its for the 2k8 version,. and i found the hint inside 2k4's exe..just that I wasn't able to figure it out some answers,.glad to share some things i know,but i think i'd better shut my self up ,might someone holding a grudge against me would show up in here and would start burning my posts saying i dont have any correct ideas.. ..^^
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Post by CometStrife Wed Nov 23, 2011 1:23 am

@bamkai
i noticed that, but im curious on the method for it to work lol, maybe its an input command that was added early, but meant only for 2.008?

@cr0zzmeheart
lol, like who would burn your posts? hmm if that is the case, i was wondering it you know the password to this mod?
http://www.mediafire.com/?07cn4c3nl472ukg
the Exia fixed by Kangi, i posted green as the answer on facebook, but no answer came from the admin me...angry... LOL, all i really want to do is study that script. i understand that the password might be sorta private, i don't mind a private message, and of course, i won't tell anyone else about the password.
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Post by Guest Wed Nov 23, 2011 4:27 am

I'ts now use telling you the password..i got a feeling the uploader is changing it constantly,even my friend wasn't able to have it at first..just PM justizze on facebook..well we should hope as well he could stop by winz00e for sometime..
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Post by CometStrife Wed Nov 23, 2011 5:34 am

hmm, the link is still up, so im guessing it can still be downloaded? and there wasn't anyone on fb with that name lol. who is he anyway
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Post by Guest Wed Nov 23, 2011 6:01 am

oh mybad... I'll just give you the link to his profile.. https://www.facebook.com/profile.php?id=100002200801688
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Post by Guest Thu Nov 24, 2011 5:19 am

Hi, can a new attack be added to the mod? because i downloaded a mod with lots of attacks while standing and flying. Well, i just want to add attacks to my favorite mods i have downloaded. is there a way? can you teach me if there is. thank you.
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Post by Guest Thu Nov 24, 2011 7:06 am

you can edit those attacks to the point the are completely different , good enough???????? then start reading this tutorial from the beginning and you will soon be able to do a lot of staff! and if you have THEN a more specific question and i think i speak for everyone here ( if not , do as you like) , we will gladly answer it!

so if NOW you are ready to join us , WELCOME!
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Post by Guest Thu Nov 24, 2011 10:45 pm

bam77 wrote:you can edit those attacks to the point the are completely different , good enough???????? then start reading this tutorial from the beginning and you will soon be able to do a lot of staff! and if you have THEN a more specific question and i think i speak for everyone here ( if not , do as you like) , we will gladly answer it!

so if NOW you are ready to join us , WELCOME!

I never receive such a kind reply like this before..^^ very well said..
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Post by Guest Fri Nov 25, 2011 5:05 am

it was a very good day , i think.. well .. back on topic ... anything new on the modding era ? any new results about the GN particles on 2.004 ????

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