UKWXP Mod Manager (Update #6)
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Sankarea
vansnote
InfinitasImpetum
7 posters
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Re: UKWXP Mod Manager (Update #6)
will 2 delete a lot of stuff then add it in or would you just be able to replace and stuff
(just wondering)
(just wondering)
Guest- Guest
Re: UKWXP Mod Manager (Update #6)
it will work similarly to 1 with the adding of mechs and maps
other things too
other things too
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Considering dissembling zhmwwl etranscoder and mech extender but I'm feeling
some guilt about just considering it. Should I do it and give credit still to zhmwwl or should try to get in contact with zhmwwl. plus I've been going crazy on the windomxp exe file with .net dissemblers and stuff can't break the code
this is a serious MATTER to me!
some guilt about just considering it. Should I do it and give credit still to zhmwwl or should try to get in contact with zhmwwl. plus I've been going crazy on the windomxp exe file with .net dissemblers and stuff can't break the code
this is a serious MATTER to me!
InfinitasImpetum- (0%)-Lv8
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Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
might just do both and give credit or only the extender(which i mainly want the code for)
and if the creater zhmwwl ask me to remove it i will remove it
or if anyone has a problem with it
because contacting zhmwwl probably would be a pain
being he hasn't been active at 3d gundam for a month.
forget about this tried decompiling the programs got nothing but a few pieces of code
I could try to recreate it from assembly code but it won't be pretty
added new image
considering releasing first test build on same date as exvs mod
haven't started coding, designer stuff is done until new features are needed
and if the creater zhmwwl ask me to remove it i will remove it
or if anyone has a problem with it
because contacting zhmwwl probably would be a pain
being he hasn't been active at 3d gundam for a month.
forget about this tried decompiling the programs got nothing but a few pieces of code
I could try to recreate it from assembly code but it won't be pretty
added new image
considering releasing first test build on same date as exvs mod
haven't started coding, designer stuff is done until new features are needed
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
I regret to say I am halting development on my mod manager 2 temporarily in order to study some XNA coding. (I have my reasons)
the current manager should do fine anyways.
the current manager should do fine anyways.
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
Re: UKWXP Mod Manager (Update #6)
Mugan Attack,
My i have you answer?
Can you make change in selection example scrolling down in select mod.
Or make change in Screen main selection with logo or simbol....(not with word)
Hye i need you expertise with this.... :fdefs:
My i have you answer?
Can you make change in selection example scrolling down in select mod.
Or make change in Screen main selection with logo or simbol....(not with word)
Hye i need you expertise with this.... :fdefs:
Pain(God)- (90%)-Lv5
- Posts : 590
Join date : 2011-05-19
Currently : Amegakure
Re: UKWXP Mod Manager (Update #6)
I give permission for any who wants to continue development on this to use my code.
use .net decompiler to see the code and use vb express to edit it
copy and pasting you should be able to do
use .net decompiler to see the code and use vb express to edit it
copy and pasting you should be able to do
InfinitasImpetum- (0%)-Lv8
- Posts : 2162
Join date : 2012-05-30
Age : 34
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