[Tutorial] Simple .ANI Tutorial
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Sankarea
Minty Kitty
mangak (GONE)
CometStrife
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Re: [Tutorial] Simple .ANI Tutorial
and how do you change the outputs? for example, missile comes out in the wrong place and I need to adjust it
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
you mean weaponpoint??? open the spt file and go down to weapon points... it tells you which weaponpoint means what.... then open the ani go to the runproc2 command and change the third number to whatever weaponpoint you want..ex: if you want to come from weaponpoint 4 change the third number into 4
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
ani one n=knows where in the kd 07 is the boosted front melee attack??? ( running attack melee..)???????????? really can't find it...
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
please avert from spamming, or your posts will be deleted, just edit your old post, and yes you have to change the .hod files
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
any ways to add/remove beam sabers for KD-07? cuz some technique in amecha is not helping me
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
change the process in folder 18 to 00.
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
how about flying for KD-06 and KD-07?
I really want to finish the GX
and what do you mean by process? I want to make single saber in a KD-07 based script back to twin saber. so far, I swapped it with the sword impulse folder 18 and still one saber
I really want to finish the GX
and what do you mean by process? I want to make single saber in a KD-07 based script back to twin saber. so far, I swapped it with the sword impulse folder 18 and still one saber
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
process is the second thingy. like RunProc2(1,55,...);
change the 55 to 00. refer to my ani tutorial 1 and 2
change the 55 to 00. refer to my ani tutorial 1 and 2
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
okay. to put it simply, change the type of attack to 00, instead of 55. in my ani tutorial 1, i have placed 55 = Laser Sword.
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
one more thing.... to make Items appear/Disappear, do you have to edit the Taildat of ALL folders? and.... KD-06 and 07's shielding folders?
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
O master scripter of winz00e. I hereby to request help on something thats quite impossible for me to do.
this fellow is right, O master scripter... If there is a way, please teach me, a novice scripter on how to make it spew more bullets....
:P
wolf_of_X wrote:
note: you need more bullets for sub 1
this fellow is right, O master scripter... If there is a way, please teach me, a novice scripter on how to make it spew more bullets....
:P
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
open the tail file...you simply have to put as much RunProc2(0,11,place you want to come out from,cost to the energy bar); as you can..... 11 is for bullets...so go to the line of the tail file where is the original attack command (exampe...search for runproc2 commands or weaponattack2 )and without deleting any<< ...... >> (the periods are important DO NOT DELETE THEM ...) or put more spaces than before( you can just go at the end of a command and start spamming the spacebar to have the space you want..these are your limits...!!!!) start writing many attack commands...to earn space change the weaponattack2 to runproc2 (cause it's smaller obviously) or if it is a beam originally delete the extra numbers ...(for bullets you only need the first 4 numbers...) hope i helped
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
What if i want to change the air ball like attack to laser and how do i specify the type of laser texture to use?
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
bam77 wrote:open the tail file...you simply have to put as much RunProc2(0,11,place you want to come out from,cost to the energy bar); as you can..... 11 is for bullets...so go to the line of the tail file where is the original attack command (exampe...search for runproc2 commands or weaponattack2 )and without deleting any<< ...... >> (the periods are important DO NOT DELETE THEM ...) or put more spaces than before( you can just go at the end of a command and start spamming the spacebar to have the space you want..these are your limits...!!!!) start writing many attack commands...to earn space change the weaponattack2 to runproc2 (cause it's smaller obviously) or if it is a beam originally delete the extra numbers ...(for bullets you only need the first 4 numbers...) hope i helped
erm... if its already bullets, how to make it spew more bullets?
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
Elsman wrote:O master scripter of winz00e. I hereby to request help on something thats quite impossible for me to do.wolf_of_X wrote:
note: you need more bullets for sub 1
this fellow is right, O master scripter... If there is a way, please teach me, a novice scripter on how to make it spew more bullets....
:P
lol, spare me the title. you could try using the tail.dat of subattack1 of KD-06/KD-05/KD-07/Wing Zero's Subattack 1, whichever does not gives an error they are long enough for many bullets to happen. best is if the tail.dat for Wing Zero's one does not error, just use it. so far i feel that that is the best machine gun tail.dat.... so far
Last edited by CometStrife on Sun Mar 27, 2011 1:58 am; edited 2 times in total
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
bam77 wrote:open the tail file...you simply have to put as much RunProc2(0,11,place you want to come out from,cost to the energy bar); as you can..... 11 is for bullets...so go to the line of the tail file where is the original attack command (exampe...search for runproc2 commands or weaponattack2 )and without deleting any<< ...... >> (the periods are important DO NOT DELETE THEM ...) or put more spaces than before( you can just go at the end of a command and start spamming the spacebar to have the space you want..these are your limits...!!!!) start writing many attack commands...to earn space change the weaponattack2 to runproc2 (cause it's smaller obviously) or if it is a beam originally delete the extra numbers ...(for bullets you only need the first 4 numbers...) hope i helped
Good try, but you got his questions wrong :/
Akira wrote:What if i want to change the air ball like attack to laser and how do i specify the type of laser texture to use?
refer to my tutorial 1 and 2. but first, you need to clear up spaces on unnecessary data, like paragraphs, spacings, notes that the author placed in the tail.dats. or burners (if you don't mind them dissapearing during the attack).
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
CometStrife wrote:Elsman wrote:O master scripter of winz00e. I hereby to request help on something thats quite impossible for me to do.wolf_of_X wrote:
note: you need more bullets for sub 1
this fellow is right, O master scripter... If there is a way, please teach me, a novice scripter on how to make it spew more bullets....
:P
lol, spare me the title. you could try using the tail.dat of subattack1 of KD-06/KD-05/KD-07/Wing Zero's Subattack 1, whichever does not gives an error they are long enough for many bullets to happen. best is if the tail.dat for Wing Zero's one does not error, just use it. so far i feel that that is the best machine gun tail.dat.... so far
O Great scripter... [lol] seems that thee haz unable to extract the xper winzero ani... what has I done wrong?
Guest- Guest
Re: [Tutorial] Simple .ANI Tutorial
Elsman wrote:CometStrife wrote:Elsman wrote:O master scripter of winz00e. I hereby to request help on something thats quite impossible for me to do.wolf_of_X wrote:
note: you need more bullets for sub 1
this fellow is right, O master scripter... If there is a way, please teach me, a novice scripter on how to make it spew more bullets....
:P
lol, spare me the title. you could try using the tail.dat of subattack1 of KD-06/KD-05/KD-07/Wing Zero's Subattack 1, whichever does not gives an error they are long enough for many bullets to happen. best is if the tail.dat for Wing Zero's one does not error, just use it. so far i feel that that is the best machine gun tail.dat.... so far
O Great scripter... [lol] seems that thee haz unable to extract the xper winzero ani... what has I done wrong?
lol.. hmm then try using KD-06's tail.dat. and edit from there. you can gain more experience by doing it yourself :D. just copy and paste the tail.dat of subattack1 of KD-06 to your own script and use bam77's method of implanting the attack. make sure to backup your original script first because it may give an error
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
folder 51. refer to the notepad in my starter pack!
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
I know, u didnt write down for the KD-06 lol... can u list em out here?
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Re: [Tutorial] Simple .ANI Tutorial
sorry, my bad :(
KD-06
51: Subattack 1
52: Subattack 2
56: Subattack 3
KD-06
51: Subattack 1
52: Subattack 2
56: Subattack 3
CometStrife- (40%)-Lv7
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Re: [Tutorial] Simple .ANI Tutorial
Ok, this tutorial is awesome. I think I understand it, but for some reason my ani tool errors when I try to break down a script. Just so I know I'm pushing the right button, you push "Script.ani->" to break it down, right? And when I open the tool in AppLocale, do I just choose the default Chinese language it gives me? When I click Script.ani->, I just get a runtime error and it crashes. :(
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