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[Tutorial] Simple .ANI Tutorial

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[Tutorial] Simple .ANI Tutorial - Page 4 Empty Re: [Tutorial] Simple .ANI Tutorial

Post by Guest Sun Mar 06, 2011 1:13 pm

so if i want to change a number i must remember to have a two space hole even if the number is single ...
(0, 4,3,100)
(0,24,3,100)
right?


also if i have a weaponattack(0,11,2,20); and want to change it into a beam... ishould add the other parameters? like this? weaponattack(0,25,2,20,30,100,20,0,0,0,0,0); or adding things always crash?

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Post by CometStrife Mon Mar 07, 2011 4:27 am

for the beam one, yeah you have to add things like that, but you can just put
weaponattack(0,25,2,20,30,100,20);
instead of
weaponattack(0,25,2,20,30,100,20,0,0,0,0,0);
the extra ,0,0,0,0,0 can be used for other things. for the two space hole thingy,

not really. you are half right. you can place it as
(0,3,4,100);(space)
or
(0,(space)3,4,100);, its fine, SO LONG AS YOU DON'T DELETE ANY DATA FROM THE ORIGINAL SCRIPT, LIKE DELETING A PORTION OF IT OR WHAT
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Post by Guest Mon Mar 07, 2011 4:52 am

ok i think i got it now...but from this weaponattack(0,11,2,20); to there weaponattack(0,25,2,20,30,100,20); for these extra numbers i don't need anu other modyfications?? like deleting other thing so i can find the space for them?
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Post by CometStrife Mon Mar 07, 2011 4:54 am

nope. if you want extra space, you can try WeaponAttack(,25,2,20,30,100,20);, but this way IS NOT RECOMMENDED, unless you have become a pro, because they can cause some errors that can be solved only by recreating the script. so you might want to use that method in the near future.
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Post by Guest Mon Mar 07, 2011 4:58 am

oh i understand what you mean.....an other thing can i add an extra weaponattack(0,25,2,20,30,100,20); without problems?? or erase that??
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Post by CometStrife Mon Mar 07, 2011 5:20 am

yes you can, but you will need spaces. example
WeaponAttack(0,25,2,20,30,100,20);(20)(20)(20)(20)(20)(20)(20)Snd(8); ...
the spaces in between are too small to add another attack, so for this instance, no. if you have extra spaces, just go ahead.
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Post by Guest Mon Mar 07, 2011 9:22 pm

can you now post tutorial on basic moves? like the normal shots, sword moves and such? I'm gonna need a practice after im done with my assignments
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Post by CometStrife Tue Mar 08, 2011 5:01 am

i have no time to write tutorials!!! lol i'm here probably on a 5 mins basis, after that whenever i'm bored doing assignments, i will visit winz00e. sword moves are more advanced. basically just copy whatever .hod files you want in whichever part of the script, paste them in the certain part of the sword move that you want, rename the head.txt and done. normal shots are already posted. sorry, can't update anymore. wait till i have time :study:
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Post by Guest Tue Mar 08, 2011 10:20 am

just tell us the folder numbers, thats all... lol... if u cant, its okay then...
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Post by CometStrife Wed Mar 09, 2011 12:45 am

which one do you want? i'm not gonna post all
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Post by Guest Wed Mar 09, 2011 2:38 am

hmm.... lemme see.... KD-07 normal shots, sword and sword slashes.... same goes for KD-06 pls
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Post by Guest Wed Mar 09, 2011 5:49 am

how to do super ani for melee type mechs??

we already got super missile [seraph]
and super beam [Wing Zero custom]
I want super slash
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Post by Guest Wed Mar 09, 2011 6:27 am

I'll stick with my fave, ASTREA TYPE D. awesome melee moves
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Post by Guest Sat Mar 12, 2011 3:59 am

is there a way to change the speed of the funnels?? to move quick in the area or to shoot more times and not only once?
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Post by Guest Sat Mar 12, 2011 4:04 am

I've seen multiple types of funnels doing different attack,,. so I do know thats possible
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Post by CometStrife Sat Mar 12, 2011 5:35 am

KD-07 shot 48-51 and 54-56, sword 60-69
KD-06 shot 47-50 and 53-55, sword 59-71
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Post by Guest Sat Mar 12, 2011 6:19 am

THANKYOUTHANKYOUTHANKYOU~! :cheers:
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Post by Guest Sat Mar 12, 2011 1:11 pm

sobazaRai wrote:I've seen multiple types of funnels doing different attack,,. so I do know thats possible


so it can be done ...but does anyone know how to?? i can't think of what i should change in order to do that...help please!
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Post by Guest Sat Mar 12, 2011 10:45 pm

There were scripts that when decrypted... I cant find the subattack1 or subattack2 folder. the only folder that i can find was the subattack3 and another subattack folder. how do i edit subattack1 or sbattack2 then? and what subattack was that subattack folder with no number then? and there were 3 runproc2 (RunProc2(4,24, 24,200,80,150,80,28, 0,0,0,0); something like this) in the tail.dat.... how do i know which one to change?
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Post by Guest Sun Mar 13, 2011 1:54 am

all 3 are part of one sub attack .so if you don't want the big laer that it has now and you want for example missiles you must change all three .if you change only one you will have laser plus missiles ...
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Post by Guest Mon Mar 14, 2011 8:51 am

how about shoot-while-flying folders?

for KD-06 and 07 series
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Post by CometStrife Mon Mar 14, 2011 10:55 pm

KD-07 54-56
KD-06 47-50
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Post by Guest Tue Mar 15, 2011 3:36 am

i try a lot to change a sub attack but can't get results...... all i want is to give the animation of the 1 sub attack of strike freedom(which turns and shoots ) to an other ani.... how do i replace the hods?? i tried to paste all the hoods of freedom and nothing idid it again plus pasting the head file still nothing al..all these plus the tail nothing.
tail alone nothing...
only the first hod by renaming to the original of the ani so that it match the original head file nothing....

the sub attack i'm trying to replace has only one hod file...all i want is the animation ...is there a way??
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Post by CometStrife Tue Mar 15, 2011 3:55 am

no idea what you are talking about sorry
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Post by Guest Tue Mar 15, 2011 4:16 am

i want to put the animation of the first attack of the strike freedom in a different ani but didin't make ...it...i must replace the hod files right?
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